Adventure's Guide to the
Land of Legends

Third Edition
Written by Dragona, Queen of the Lands


Hello there! This is your Adventure's guide to the Land of Legends. You are reading this guide, so you must have typed 'look book' or 'look guide', congratulations, you've done wonderfully! Contained inside this guide are all sorts of useful information, answers to often ask questions, and the rules of the Lands. Anytime that you hold this guide, it improves your stats by +1 int, +1 wis, and +1 con. It will also help lower your armor class. To begin gathering this information, please type 'look toc' or 'look contents'.

This is the third edition of the guidebook, and the information is as current as possible up to the printing date of March 16, 2007. I hope this helps in your adventure!
Dragona
Queen of the Lands

Welcome to the Land of Legends. To help your transition from the cold, cruel world, we offer this book to help guide you. Please feel free to ask an Immortal anything you cannot find an answer for here.
The subjects that are covered inside are:

General Help [1] [questions] Rules [2] [rules]
Communication [3] [channels] Score [4] [score]
Configuration [5] [config] Stats [6] [stats]
Movement [7] [movement] Doors [8] [doors]
Equipment [9] [equipment] Modifiers [10] [modifiers]
Containers [11] [containers] Combat [12] [combat]
Death [13] [death] Questing [14] [quests]
Spells [15] [spells] Skills [15] [skills]
Shops [16] [shops] Magic Items [17] [magic]
Grouping [18] [grouping] Mail/Notes [19] [notes]
Commands List [20] [commands] MUDology [21] [mudology]
Organizations [22] [organizations] Races [23] [races]

MAPS: [DHA] [ACMAP] [GATES]
CHARTS: [actable] [sets] [timer] [aceq]
AREAS: [areas] [A1] [A2] [A3]
[A4] [A5] [A6] [A7] [A8]
ORDERS: [O1] GUILDS: [G1]
CLANS: [C1] COUNCILS: [T1]


To read information on a given subject, type "look" followed by the # or keyword in [brackets] and that will bring up the correct page.
For example, typing 'look 16' would tell you about shops. Also try "look map", "look areas", and "look sets".


Questions and Answers

This section shall cover those questions that are most commonly asked.

Q: What is a Newbie?
A: A newbie is hard to define, as there are many levels of "newness". Most consider those under level 25 newbies, but many who concentrate on only leveling and do not take time to explore and learn the Lands can still be a newbie upon reaching Avatar.

Q: What is an Avatar?
A: An Avatar is a player who has reached the maximum mortal level. Avatars are currently level 50 players. An Avatar is NOT an Immortal.

Q: What is an Immortal?
A: An Immortal is a player who participates in the running of the Lands. They are the people who build areas, make new codes, determine the rules and 'police' the mortals. Immortals should be respected at all times. To find out whom the Immortals are, type WHO 51 and you'll get a list of all the Immortals who are currently online and visible to mortals. Typing WIZLIST will get you a complete list of all the Immortals who are currently active in the Lands.

Q: How does one become an Immortal?
A: Those at the Avatar level have shown themselves to be knowledgeable, helpful, and respectful, above all others are those who are invited to become Immortals. You must be an Avatar for a reasonable period of time before you would even be considered as Immortal material. Once someone becomes and Immortal, there are several guidelines that Immortals must follow in order to retain their position. Details on what would be expected of you can be found on the Mortal Council section of this book or the Mortal Council board in Darkhaven.

Q: Who is someone?
A: There are several conditions that will make you see "Someone", the most common are a wizinvis Immortal, and invisible or hidden mortal or a hidden or invisible mob. When you see everyone as a Someone, you are either blinded or in a dark room without a light. "Wizinvis" means that an Immortal is Invisible to everyone, even those affected by detect-invis.

Q: What is "You hear some squeaking sounds..."?
A: This is a signal to those in an area that the mobs are about to regenerate. This regeneration is often referred to as a reset or repop. This means that all mobs that have been killed from the area will reappear. Look for a line of text with no apparent source for clues as to when a repop is about to take place in your area.

Q: What does "Mob" mean?
A: "Mob" is a short form for "mobile", what we call our monsters. Mobs are any non-player character (NPC) in the Lands.

Q: What is a "CR"?
A: CR is the abbreviation for "Corpse retrieval". When you die, your corpse remains at the place where you died and it acts as a container for all your belongings. A CR is the process of getting you and your corpse together. As long as you are non-deadly and not grouped with anyone then no one but YOU (or an Immortal) can remove items from your corpse. If you're grouped, then other people in your group can get your belongings for you if you are killed and the rest of the group is still alive. Be aware that looting a group member's corpse is considered stealing unless they ask you for help. Deadly characters can loot other deadly character's corpses without punishment.

Q: How do I get a CR?
A: When you're looking for a CR the best place to start, assuming you're not in a Guild, Order, Clan, or Group, is on the CHAT channel. State clearly on the chat channel where (to the best of your knowledge) you died, and how long ago, and ask for people to help you get back to your corpse. If you ARE a member of a Guild, Order, or Clan, the best place to start is on your guildtalk/ordertalk/clantalk channel, and then go to CHAT. If you were in a group when you died, contact your other group members and see if one of them is willing to get and hold you possessions for you. If you are completely lost and under level 20, type WHO 'Newbie Council' (you need the quotes around "Newbie Council") and ask one of the listed mortal members to help you. (As of current the Lands are still in the process of creating a Newbie Council, therefore you will need to skip this step and ask an Immortal). Finally, if all else has failed and it's been almost 15 -20 minutes real time, THEN you type WHO 51 and ask an Immortal for a CR. The Immortal will check the status of you corpse and tell you how to proceed from there. Also see the file called HELP CR.

Q: How long does a players' corpse last before decaying?
A: A players' corpse lasts about 20 minutes real time. Thanks to new code, corpses now save past crash and reboot, and can still be found at place of death upon relogging. Corpses will not save if you die when you loose your link and go link-dead. In the case, the corpse will decay normally and all your possessions will be lost and irretrievable.

Q: What is a crash?
A: A crash is when the game decides to reboot itself, without the benefit of letting us know in advance. This usually happens when a new code is brought into the game and an unforeseen bug develops.

Q: What is a reboot?
A: A reboot is a scheduled clean-up of the Lands, usually at 6am EST. Occasionally, a hotboot will be done to add new code, or fix a bug in the current code. Reboots can only be done by the 4 highest levels of Immortals. A reboot disconnects all players, even Immortals, from the Lands and it usually only takes 1-4 minutes until you can log back on.

Q: What is a hotboot?
A: A hotboot is a temporary halt in the Lands that allow the Lands to allow any changes to be instrumented. A hotboot can only be done by the top level Immortal. A reboot does not kick anyone off the Lands; you will only notice a halted moment in time.

Q: What is Lag?
A: Lag is the delay between the time you type a command until the command reaches the Lands or a delay in receiving signals from the Lands. It usually does not last very long, but can be quite irritating during its stay. To reduce your screen scroll during real laggy periods, try turning off your channels, use your brief mode and fight mobs with fewer attacks per round. Do not spam the channels with complaints about the lag, this only frustrates others and can actually increase the lag.

Q: What does "wanders around in a dazed, zombie like state" mean?
A: That is a mob that is either a pet someone bought or a mob someone has used the spell "charm person" on. It is not illegal to kill someone's pet, but is considered EXTREMELY rude and frowned upon by the Immortals. Attacking a charmed mob will cause the owner to get an (ATTACKER) flag, so try to avoid killing other players charmed mobs.

Q: What does an ATTACKER flag do?
A: On the Lands, the ATTACKER flag does not do anything. You may not attack a player with an attacker flag unless both you and the target are deadly and within 10 levels of one another.

Q: How do you know if a person is deadly?
A: You can see those belonging to the pkill sector by typing WHO DEADLY. You can also type, "whois <name>" to check information on a single player.

Q: What does a KILLER flag do?
A: A person gets a KILLER flag when they've either used a charmed mob to attack and kill a non-deadly player, or they have killed a non-deadly player themselves. Having a KILLER flag will cause certain normally peaceful mobs to attack you on sight.

Q: What does the (link-dead) flag mean?
A: Link dead means the character is there, but the person who controls the character has dropped their link to the Lands. *Caution*: You can die while link-dead. If you wish your character to try and flee a battle, and recall to a safe place while link-dead, type CONFIG -NORECALL. Otherwise, your character will stay where it is, fight and possibly even be killed while you are link-dead.

Q: Can you die of hunger or thirst?
A: Yes, you can die of hunger and/or thirst, although it takes quite a while and you lose only a few hitpoints per tick. If you let your character starve or go without water for too long, your MENTAL STATE will start to be affected even to the point where you may start to hallucinate from the lack of food and water.

Q: Where can I buy food or water?
A: There are many ways to get food and water. You can eat the body parts of some of the mobs you've killed and drink from fountains, this costs you no coins. There are stores that sell food products and drink containers all over the Lands (see HELP MAP). Also, there are many classes with the spells of create spring and create food; the food created is called a magic mushroom. To eat food, type 'EAT <item>' (example; eat mushroom). To drink, type 'DRINK <drink>' (example; drink fountain).

Q: Why does my inventory keep changing when I'm not doing anything?
A: When you go for long periods of time without eating, drinking, resting or when poisoned, your body starts to see and do strange things. One of these effects is to have your inventory change as you hallucinate; other effects are things like you seeing imps laughing at you, or loss of the ability to manipulate items (example: get, wear, etc).

Q: What is Mental State?
A: If you go for long periods of time without eating, drinking, and resting, you mental state, how you feel, will start to decline. You can check your mental state by typing SCORE, and listed under the amount of gold you have should be a line that says how you feel (example; You feel great.) Eat, drink, and rest often. Avoid poison and alcohol for maximum mental state performance.

Q: Can you die of old age?
A: here are currently no adverse affects to your character getting to old; you can't simply die of old age.

Q: How do I give gold coins to someone?
A: To give a player or mob money, type GIVE <number of coins> COINS <target>. (Example; give 1000 coins Joe).

Q: What is a donation chest/box or a sharing basket?
A: A donation box or sharing basket is a container that contains items that other players have discarded, or cannot use. The most popular sharing baskets are located in Notre Dame de Sioux (see HELP MAP). To get an item from the sharing basket; type GET <item> SHARE, (example; get sword share). To put an item into a sharing basket, type PUT <item> SHARE, (example; put sword share).

Q: Why are my weapon skills not going up past 19%?
A: You must be at least level 6 before your weapon skills will rise above the percentile gained at practice. You must also be wielding a weapon fitting the weapon type you wish to raise. For example, wielding a dagger should raise your "short blade" weapon skill.

Q: Why do I see auction, but cannot buy anything?
A: You must be level 5 before you can use the auction channel. Before level 5 you may want to turn off the channel, by typing; CHANNEL -AUCTION. Once you reach level 5, typing CHANNEL +AUCTION will restore the use of that channel, and typing AUCTION by itself will display the item that is currently on auction and it's stats.

Q: What are the advantages of grouping?
A: Grouping has many advantages, the least of which is having someone to watch your back when you get into trouble. Grouped people can save each other either by using AID, RESCUE, or casting healing spells on each other, but there are also other aspects such as having someone to socialize with, someone to share information with, and it's fun too! Also, when a grouped person dies, he has the option of getting a groupmate to claim his possessions for him before his corpse decays.

Q: What does "You are not of the right caliber to follow." mean?
A: When you see this message, it means you are more then 8 levels lower than the person you are trying to follow.

Q: How do I get out of the VOID?
A: There are several places called "The VOID"; If you are in a Void with a mob called "Puff", simply leave north and you'll reappear in Darkhaven. If, however, you are in one of the mazes called 'The VOID", then you will need to wander until you find the way out. The best method is to type "EXIT" and look for a room that does not say "The VOID", if all directions say "The VOID", move one room and try again. People also find that dropping 1 coin (type; drop 1 coin) as a place marker helps them find rooms that they have already visited. Once you find a room that doesn't say "The VOID", you are free to recite or cast recall (type; recite recall or recite escape). If you don't have a recall scroll, stay where you are and see if someone will send one to you.

Q: Where do I find equipment?
A: There are pieces of equipment on many of the mobs throughout the Lands. You can also purchase equipment and weapons at shops for gold coins (see HELP MAP for the location of the weapon and armor shops in DH), or once you reach level 5, you may also purchase items over the auction channel. Be warned, you can only use equipment at your level or LOWER. You can only save equipment at your level or lower to you pfile when you type "save". If, for example, you're L10 and you have a L15 item, it will disappear after you type "quit".

Q: What are Clans, Orders, and Guilds?
A: CLANS are a mixture of deadly characters of all classes, ORDERS are a mixture of peaceful characters of all classes, and GUILDS are peaceful character that are all of the same class.

Q: How do I join a Clan, Order, or Guild?
A: Typing CLANS, ORDERS, or GUILDS by themselves will give you a listing of each of that type with their Leaders. In order to join a clan, order, or guild you must contact the Leader (or the first or second in command) and ask them if you can join their organization. Anyone can join a clan, but will become deadly by doing so. Only peaceful characters can join an Order or a Guild. Each Clan, Order, or Guild may have different entry requirements, depending on the leaders' wishes. If you cannot contact the leader of the clan/order/guild, typing 'WHO <clan/order/guild>' will give you a listing of people online who belong to each organization, and they can possibly help you further (example: WHO 'guild of rangers' - You need to include the quotes around 'guild of rangers').

Q: Is there a way to actively DO anything in combat, other than watch?
A: Yes. If you refer to your "prac" list for the spells and skills, you'll note that some skills such as DISARM and KICK can be used while you're in battle, as well as a whole host of offensive spells such as FIREBALL and MAGIC MISSILE. Skills are used simply by typing "KICK" or "DISARM" and the target will be assumed to be the mob you are currently fighting, while spells usually require you to type "C <spell name> <target>" in order to avoid confusion (example; c fireball rat). "C" is the shortform used for "Cast". Also, some spells have 2-word names and will require you to include quotes around them in order to specify the proper spell.

Q: How do I recognize the different types of shields on mobs?
A: "LOOK" shows the mobs shields that have an outward appearance, like sanctuary, fireshield, iceshield, and shockshield. Sanctuary appears as "<mob> is shrouded in flowing shadow and light." Fireshield appears as "<mob> is engulfed within a blaze of mystical flame." Shockshield appears as "<mob> is surrounded by cascading torrents of energy." And finally Iceshield appears as "<mob> is ensphered by shards of glistening ice." <HINT: If fighting a mob with shield, you need matching shields> There are also several shields that show no outward sign, like STONESKIN and ARMOR.

Q: What does "you see nothing special" mean when I examine something?
A: "You see nothing special." means that the item you are looking at does not have special description or "edits". Typing "Examine <item>" or "look in <item>" allows you to either look closely at an items condition to see is it's damaged, or to look at the contents of a container. To find entrances, try "look <direction>" (example; Look north) or "EXIT". There is also a SEARCH skill that will allow you to search for hidden items or exits, and a DIG skill that will allow you to search for buried items or exits. Both of these skills require you to first practice them in the Academy at the Laboratory of Skills and Spells when you reach the appropriate level.

Q: How do I repair a damaged item?
A: It you examine an item and it does not say the item is in "Superb Condition", that item is damaged. If an item is damaged, it does not give you the same protection as an undamaged item and there is also the chance that an item can be damaged so badly that it will fall to the ground in pieces and be destroyed. To repair an item, simply take it to one of the many BlACKSMITHs scattered about the Lands, and type "repair <item>" (example; repair sword), the item you wish to have repaired must be in your inventory. Some items, like lights and containers, can NOT be repaired.

Q: How do you get more skills?
A: Every time you gain a new experience level, you receive a certain amount of "practices" or "practs". You can use these practices to gain new skills by training at the Laboratory of Skills and Spells in the Academy, or at you Guildmaster. Typing PRACTICE or PRA by itself will give you a list of the skills and spells you currently know and the percentage at which you know them. Having a 0% beside the skill/spell means you know it, but you haven't yet practiced it. Typing SLIST will give you a list of ALL the skills and spells you class possesses, whether you've practiced them or not, and adding a value after SLIST will limit the list (example; SLIST 10 10 will show only L10 skills/spells). To practice new skills, you must be at the Laboratory of Skills and Spells (or your guildmaster) and type PRACTICE <full name of skill or spell> (example; practice create food).

Q: How do you get spells?
A: Much the same way as skills, every time you gain a new experience level you get more practices that you can use towards learning new spells.

Q: How do you get more information on spells and skills?
A: You can get more info on most skills and spells simply by typing HELP <spell or skill> (example: help fireball), and there is also a complete spell listing in the Guide.

Q: How do you get more practices?
A: You get more practices every time you gain a new level. The higher your WISdom, the more practices you may get per level.

Q: How does your alignment change?
A: Your change in alignment is dependent on the mobiles you are fighting. If you are fighting evil mobs, your alignment will go towards the good side, and if you fight good aligned mobs, it will go towards the evil side.

Q: How do you find out what level and affects an item has?
A: There are several ways to find out exactly what an item does and any effects it might have. You can wear an item to see how it affects your stats, you can IDENTIFY it with either a spell or 'magical tablet', or you can look at it while it's on auction.

Q: How do you use modifiers on equipment?
A: A lot of equipment will have modifiers; it is a matter of finding which items are good for you at each level, and then using the best ones. In order to gain the benefit of these modifiers you have only to WEAR the armor or WIELD the weapon, everything else is automatic. The trick in finding the best equipment is experience and exploration.

Q: What equipment should I have before I leave the Academy?
A: To see a SUGGESTED list of equipment that you should have before you leave the Academy and wander the Lands, type 'look aceq'.

Q: What do I do with items that are beyond my level?
A: Since you cannot use or save items over your level, try selling them at the shops in DH (see HELP MAP), or auction them (see HELP AUCTION), or even donate them in the DH Healer donation box.

Q: What level should I be before leaving the Academy?
A: There is no real hard and fast answer for this. You should leave the Academy and begin exploring the rest of the Lands when YOU feel you are ready to do so, although it's a good idea to stay until your at least L3 or L4 (more if you are a Mage or Cleric, less if you are a Warrior).

Q: How do I cut down on some of the scrolling on my screen?
A: There are several channels for people to use to gather information about the Lands, typing CHANNELS by itself will give you a listing of the channels that you have access to. Typing CHANNEL -<channel> will remove that channel from what you're seeing on your screen, and typing CHANNEL +<channel> will return it. To reduce most of the screen scroll when you first start out, type CHANNEL -ALL and this should cut most of the spam.

Q: How does one "level"?
A: You level by gaining experience from fighting mobs, practicing your skills and casting you spells. Typing LEVEL by itself will give you a listing of how much experience you need for each level, and show your current level of experience.

Q: What exactly are hitroll, damroll, blood points, & mana?
A: Hit Roll (HR) raises the chance of landing a blow in a fight. Every time you attack, a random number is generated by the MUD and this number is modified by your HR. A HR can be modified by weapons and armor and the higher your HR the better. Damage Roll (DR) is how hard a blow you land or the amount of damage you do (in addition to the damage from your weapon) if you get a successful HR. A DR can also be modified by magical effects on weapons and armor and just like the HR, the higher your DR, the better. Mana/BPs are the "source" of magical power for those classes that can cast spells. Every time you cast a spell, you burn a certain amount of mana (or bloodpoints if you're a vampire) depending on the power of the spell, the level of the spell, and your knowledge of the spell. More mana is gained every time you level and depends on how high your INTelligence is. Bloodpoints (Bps), however, start at 10 BPs at L1, and rise by 1 BP per level until you reach L50.

Q: Are "climb", "fly", and "float" movements or skills?
A: Climb is a skill, used on certain exits that require you to have that ability to scale something in order to enter (ex; climbing a tree). Float and Fly are spells; both allow you to enter water areas, but float assumes that you have some kind of grounds beneath you, while fly will allow you to hover in rooms that do not have a floor.

Q: How do I use the HELP menu?
A: To get a basic listing of help subjects, type HELP. TO get more detailed on a particular command type HELP <subject>, (example; help sleep). Please ask an Immortal if you are unable to find help on a subject.

Q: Where else can I find help other than the Newbie Guide?
A: most spells and skills have their own help files. Simply typing HELP <skill/spell> will give you a short description of what each spell or skill does (example; HELP DISARM). If that fails, a well-worded request on the CHAT or ASK channel could get you the results you're looking for.

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Rules of the Lands

Land of Legends has a set of rules that must be followed to make the game enjoyable for everyone. Ignorance is NOT an excuse for breaking a rule. Keep current on new rules by reading HELP LAWS, Darkhaven note boards, and the news screen at login. The Immortals help to enforce these rules. If you see someone blatantly break any of these rules, please report it to an immortal. DO NOT take the law into your own hands.

IMMORTALS
Immortals are the rule keepers and builders of the Lands. They volunteer their time and services here to make this world for you to escape into. When any rank of Immortal speaks with you, answer their questions quickly and honestly. Treat all immortals with respect even if you feel they are in the wrong. The calmer you remain, the quicker and easier the problem can be worked out. It you are unhappy with an Imms decision, you may talk to a higher level imm or write a note and post it on the general board in Darkhaven. If you have any trouble with other players or your character, contact any visible immortal online. To get a list of immortals online, type who51. If none are available, please leave a note about your problem or question on the general board in Darkhaven. The decision of a "God" level or higher Immortal is final and should not be argued.

STORES
You may not attack any Darkhaven, clan, or guild shopkeeper with any spell or skill. This includes steal, charm, and sleep.

MURDER
You may not attack another player, with spells or skills, unless both you and the target character are listed on 'who deadly' and within 5 levels of one another. Actually killing the player makes little difference. Once you attack a player, you can be sent to hell, frozen, slain, and/or purged. This is a very serious offense.

STEAL
You may not steal from another player. The player to player stealing has been disabled in the code. You may only use steal on mobiles.

DISARM
You are not to pick up a weapon that is disarmed from another player, unless the player and you are both listed under the 'who deadly' list. To take a disarmed weapon is considered stealing, and punishment can be severe.

LOOT
Do not loot a player's corpse unless it is yours, you are a deadly and the corpse belongs to another deadly character, or the non-deadly owner of the corpse gives you permission to loot. Non-deadly clanners may not loot a deadly players corpse.

HQ
You may not enter a deadly clans HQ unless you are also deadly.

STAKE
You make not stake claim on a mob by waiting in a room for it to repop. The first person that attacks a mob gets to kill it.

KILL STEAL
It is illegal to attack a mob someone else is already fighting. Once someone is engaged in battle, you may only join in if asked.

LOOTING
Do not loot a mobs corpse unless you killed it or are given express permission from the person who got the kill. Also, do not sacrifice a corpse unless you get the kill as many mobs are scavengers and many have an item that belongs to the person killing it.

OBJECTS
If you see a container or piece of equipment lying on the ground, and there is a player in the room with it, do not pick it up without first asking if they own the item. Taking the things without permission may be looked at as stealing. If there is a player corpse on the ground, assume all items belong to that player. Ask prior to removing -any- item from room.

CHANNELS
You may not spam, use profanity, harass, or make lewd or racial comments on any channel, in says, or in tells. Do not use charmed mobs to harass other players. Do not carry on extended two person conversation over public channels, take it to tells. Do not insult anyone publicly.

CHARM
Do not bring aggressive mobs into or near Darkhaven. Do not bring charmed mobs into areas that are lower in level than the area from which the mob belongs. Do not endanger other characters with your charmed mobs. A charmed mobile is covered by -all- rules that you are. You cannot use a mobile more then 5 levels higher then a pkiller if you use it to attack them. You cannot steal with a mobile or attack non-deadlies. You cannot spam or harass other players with a charmed mob. You should -not- attack a charmed mob unless it belongs to you.

MULTI
You may only have one character link-live if it is listed under who deadly; a link-dead character is not considered to be online. You may have more than one character link-live as long as none are deadly.

SHARING
It is illegal to share a character if the character is pkill, or is in a position of leadership. Be warned that the Immortals will not help recover characters that are stolen via sharing. Remember, whoever has the password, OWNS the character. Do not share a character casually. Use only alpha-numeric passwords to help prevent character theft.

Rules on PKill:
Deadly Characters are those which appear on the who list under the section titled 'Deadly Characters' (type 'who deadly'). A character must be level 5 -and- 18 years of age to officially become deadly; if you are a pkill character who doesn't fill these criteria yet, you will not appear under 'who deadly' and are -not- yet able to pkill.

Deadly characters may not:
a) Multi-play while using a deadly character or be shared with others
b) Receive help (healing, shielding, portaling, etc.) from non-deadlies
c) Receive Immortal corpse retrievals or reimbursements - no exceptions
d) Attack players (or shove/drag/sleep) more than 5 levels from their own
e) Use mobs more than 5 levels above the victim to attack ('c identify <mob name>' to see the mob's level range)

Deadly characters are allowed to:
a) Pkill and loot the corpse of any other player who appears on the deadly list (who deadly) who is within 5 levels of their own.
b) Loot the corpse of any other deadly, regardless of who made the kill
c) Use mobs within or lower than the pkill level range of the victim

Going AFK or link-dead in a non-safe area leaves you open to attack; a deadly is open to attack every second online, link-live or not.

Rules on Harassment:
Harassment is giving a person unwanted attention, whether you perceive it as negative or positive attention. If a person is made to be uncomfortable by your attention or comments, you are harassing that person. If a person asks you to desist in talking to them or performing socials on them, and you do not stop, you are harassing that person. If you act in an intimate manner to a character, without their permission, you are harassing that person.

No form of harassment is tolerated in the Land of Legends. We especially frown upon unwanted comments or actions with a sexual nature or explicit content. If you do not have an intimate relationship with the person, whether in real life or within the Land of Legends, you should refrain from using suggestive actions and/or comments.

If you feel someone is bothering you, please ask him or her to stop right away. If they refuse to stop, ask an Immortal to help. If there are no Immortals online, please use whatever means your client program has to create/capture a log of the incident and then email it to csbsc@comcast.net so that the Immortals can review it and take appropriate action.

If you are caught harassing another player in any way, you can be silenced, helled, frozen, denied, and/or site banned. Harassing another player is a serious violation of the rules and will not be permitted. If you choose to harass an immortal, you will simply be deleted.

Rules on Cheating:
Cheating is a very serious offense and may subject all characters involved to any of the following:
* Slay
* Purge (loss of all equipment)
* Freeze
* Balzhur (destruction of all equipment and public demotion to level 2)
* Deny
* A site ban.

What is considered cheating?
- Exploiting (intentionally using) a bug to gain equipment or gold
- Intentionally causing the system to crash
- Intentionally duplicating equipment or gold
- Knowingly accepting illegal equipment (see above) from others
- Attempting to duplicate equipment or gold -- * even if not successful *
- Using or making profit from equipment that was accidentally duplicated
- Using gold that was accidentally duplicated

Cheating hurts the game, and every player in the game. Protect yourself and report any bugs you find, and inform the Immortals if you have strong cause to believe someone is engaged in any of the above.

If you find you have accidentally duplicated an item, turn the item over immediately to an Immortal or drop and sacrifice the item.
* If you turn it over to an Immortal, please provide them details, to the best of your knowledge, of how the item was duplicated.
* If you drop and sacrifice the item, please use the BUG command to report how it was duplicated, but keep in mind the bug command only allows as much information as a say, tell, or chat command would.

Rules on Assisting Deadlies:
1) A non-deadly (peaceful) may give/sell/trade scrolls, potions and equipment with, or spy for, a deadly (pkill) character.
2) A non-deadly (peaceful) may not shield, heal, summon, help, hinder, portal or otherwise assist a deadly (pkill) character (this includes using charm for them) beyond the means specified above.

Rules on Assisting Mobiles:
1) You may -not- cast any helpful or shielding spells on aggressive mobiles. You may not cast any helpful or shielding spells on mobiles currently engaged in battle with other players. You may cast helpful spells or shielding spells on your charmed mobile, as long as the mobile is not naturally aggressive nor in a room where it may assist/attack a player.

Punishments for Rules Violations:
NOTELL: Removes the tell channel from a single character.
SILENCE: Removes all channels but says from a single character.
NOEMOTE: Removes socials and emotes from a single character.
HELL: A real boring room to store one character, to prevent them from playing the Lands.
SLAY: To bring instant death to a character, leaving a corpse that we can either return or destroy.
PURGE: The command we use to destroy a corpse.
FREEZE: Removes -all- commands from a single character.
DENY: Makes a single character unable to ever log on that character again.
SITE BAN: The only punishment that affects more then one character, as it prevents anyone from a site to log into the Lands at all.
The punishments are listed in order of severity.

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Communication in the Lands

Communication is one of the most important factors in this game. To allow for the best possible communication, the immortals have coded several channels to allow your message to go to the intended audience. You also have the ability to shut off channels you do not want to use. For a list of all the channels available to you, type "channel". To turn on a channel, type "chan +<channel>" and to turn off a channel, type "chan -<channel>". For instance, chan -chat would turn off the chat channel. You can also turn off all channels at once by typing "chan -all" and turn on all channels by typing "chan +all". The following is a list of channels, their purpose and how to use them.

SAY
This is a channel used to talk to a person with whom you are in the same room. You type "say <message>" or "' <message> to use.

TELL
This channel is used to talk to a single person, they do not have to be in the same room with you. You type "tell 0.<person> <message>". When a person sends a tell to you, or a Someone tells to you, you may send a tell back to them by using "reply <message>". Warning! Reply sends a message to the last person who sends you a tell. So, if a tell comes in while you are typing, your reply will go to that person, so use reply sparingly.

YELL
This channel is seen by other people in your area, those people who show up on "where" and have yell channel on will hear your yell. To use, type "yell <message>".

SHOUT
This channel is seen by anyone on the mud who has the channel on. You may use the channel by typing "shout <message>".

CHAT
The purpose of this channel is for in-character. This channel is heard by everyone who has the channel on. To use, type "chat <message>" or ". <message>.

OOC
This is the most commonly used channel. The purpose of this channel is general chatter. This channel is heard by everyone who has the channel on. To use, type "ooc <message>" or "/ <message>.

MUSIC
This channel is used to recite lyrics from music you like to listen to. This channel is heard by anyone who has the channel on. To use, type "music <message>". Try not to spam the channel with macro'd lyrics. Keep language CLEAN. You may use ONLY symbols to replace profanity, not letters and symbols mixed.

QUEST
This channel is used to have quests or "mud games". This channel is heard by anyone who has the channel on. To use, type "quest <message>".

ASK
This channel is used to ask and answer questions. This channel is heard by anyone who has the channel on. Type "ask <message>" to ask a question and "answer <message>" to answer a question.

AUCTION
This channel is used to buy and sell items between players. For details on use, type HELP AUCTION.

AVATAR
You get the channel at level 50. This channel is heard by all persons of level 50 or higher if they have the channel on. To use, type "imm <message>" or : <message>.

SOCIAL
Also available to you are socials and emote. To get a complete list of social commands, type "social". An emote is a personalized social, starting with your name. Socials and emotes are seen by all people in the room. To use a social, type "social" or "social <person>". To use an emote, Type "emote <message>" or ", <message>.

GROUP
When you are grouped, you can talk to other members of the group by typing "gt <message>" or ; <message>.

CLAN
Once you join a clan, you also have a private clan channel to talk to you fellow members. Each clan has their own clantalk channel. To use, type "clan <message>".

GUILD
Once you join a guild, you also have a private guild channel to talk to you fellow guild members. Each guild has their own guildtalk channel. To use, type "guild <message>".

ORDER
Once you join an order, you also have a private order channel to talk to your order members. Each order has their own ordertalk channel. To use, type "ordertalk <message>" or "ot <message>".

COUNCIL
There are a few councils that now accept mortal members. To use counciltalk, type "cou <message>".

WARTALK
This channel is seen by all players in the Lands, but it is dedicated to the bantering between pkill players. This channel has all the same language and harassment rules as all other channels. To use the channel, type "war <message>".

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Score Explaination

To get a basic menu of your characters attributes, type "score". The following will explain the meaning of each slot in your score card.


Slot              Meaning

LEVEL: Your current level in the game YEARS: Your mud age, you age about one mud year every two hours of play STR: #(#) Strength with equipment (natural strength) INT: #(#) Intelligence with equipment (natural intelligence) WIS: #(#) Wisdom with equipment (natural wisdom) DEX: #(#) Dexterity with equipment (natural dexterity) CON: #(#) Constitution with equipment (natural constitution) CHA: #(#) Charisma with equipment (natural charisma) LCK: #(#) Luck with equipment (natural luck) Glory: #(#) Amount of Glory you have (total amount you have earned) PRACTS: The number of practice sessions you have available XP: The total amount of experience points you have collected GOLD: The total amount of gold coins you are carrying [Thirst] Your current amount of thirst [Hunger] Your current amount of hunger [Mentality] Your current mental state LANGUAGES: All languages you have learned,the one you are speaking is in red RACE: The race you chose at creation CLASS: The class you chose at creation HitRoll: The total amount of hitroll you have, the higher the better DamRoll: The total amount of damroll you have, the higher the better Armor: This is your armor class Align: Your current alignment: 1000 to 350 = good 349 to -349 = neutral -350 to -1000 = evil Pos'n: Is your current position. For instance, standing or sleeping Wimpy: The number of hitpoints you have set to flee at Hitpoints: # of # Current amount of hitpoints (maximum Hitpoints) Mana: # of # Current amount of mana (maximum mana) BP: # of # Current amount of blood points (maximum blood points) Move: # of # Current movement points (maximum movement) Played: The actual amount of hours your character has existed, online time. Log In: The date and time you logged in Saved: The last time you saved. <<<It is VERY important to save often.>>> Time: The current date and time at the MUD site (Glade Spring, VA) Items: #(#) The total number of items you are carrying in inventory (the maximum number of items you can carry in inventory) Weight: #(#) The total weight you are carrying on your character (the maximum weight you can carry on your character) MKill: This is the number of actual mob kills you have MDeaths: This is the number of deaths to mobs you have AutoExit: If checked, you are using autoexit configuration AutoLoot: If checked, you are using autoloot configuration AutoSac: If checked, you are sacrificing automatically upon kill
AFFECT DATA: This is a list of all spells currently affecting you, at higher levels it shows spell affect and duration as well as spell name.

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Config Explaination

Configuration offers you a way to set some automatic functions. The following is a list of current configuration options and what they are used for. This command configures some of your character behavior. Typing CONFIG alone shows you your current settings. With a plus or minus sign and an option, CONFIG turns that option on or off. The options are:

Display:
PAGER       Toggle page pausing on long scrolls
GAG         Toggle whether you see battle details in full or brief form
BRIEF       You see brief descriptions only
COMBINE     You see object lists in combined format
BLANK       You have a blank line before your prompt
PROMPT      You have a prompt
ANSI        You receive ANSI color sequences
RIP         You don't receive RIP graphics
COMPASS     You see the possible exit directions for the room you are in
AFFCONDENSE Toggles the affects from shields into one line

Auto:
AUTOSAC     You automatically sacrifice corpses
AUTOGOLD    You automatically split gold from kills with your group
AUTOLOOT    You automatically loot corpses (not on pkilled corpses)
AUTOEXIT    You automatically see exits
AUTOGLANCE  You automatically look at the room when you enter

Safeties:
NORECALL    Toggle automatic recall if you lose link during combat
NOSUMMON    Toggle whether you will allow player characters to summon you
NOBEEP      Toggle whether another player can beep you
DRAG        Toggle whether others can drag you if you are incapacitated
NICE        Toggle attack response if attacked by a player (non-deadly only)

Misc:
TELNETGA    You receive a telnet GA sequence
GROUPWHO    Toggles an announcement that you seek to group
NOINTRO     Toggle whether you see the graphic screen at login

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Stats

Each character has seven stats that help determine various things about the way a character fights in battle, grows at leveling, and heals. These stats are Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and Luck. Each class has a prime stat, that can be raised through spell and eq to 25. Nephandi, Dragon, and Savage have a secondary stat that can be raised to 22. All other stats may be raised to 20 only, no spell or equipment will increase a non-prime stat past 20. The exception is with Savage who get a weak stat which can not be raised beyond 16. The following is a list of each class and their stats.

Class        Prime        Secondary      Weak

WARRIOR Strength - - RANGER Strength - - MAGE Intelligence - - VAMPIRE Dexterity - - THEIF Dexterity - - DRUID Wisdom - - CLERIC Wisdom - - AUGURER Wisdom - - PALADIN Strength - - NEPHANDI Intelligence Wisdom - SAVAGE Strength Constitution Intelligence DEATHKNIGHT Strength - - DRAGON Strength Intelligence - HARPER Intelligence - - PSIONICIST Intelligence - -

The following is an example of spells that raise your stats.
KINDRED STRENGTH
Spell increases your str by up to +4.
DRAGON WIT
Spell increases your int by up to +4.
SAGACITY
Spell increases your wis by up to +4.
SLINK
Spell increases your dex by up to +4.
TROLLISH VIGOR
Spell increases your con by up to +4, and decreases your cha by -1.
ELVEN BEAUTY
Spell increases your cha by up to +4.

To get more information on how each stat affects your character, read the help files.

Below is a brief introduction of the affect they will give you.


STR
Strength affects your damroll and hitroll. Increases your chances on bash, stun, doorbash, shove and drag, and the ability to dual-wield heavier weapons. For each additional point of strength you gain the ability to carry more total weight.
WIS
Wisdom affects your practice gain at level, your mana recovery, and concentration while casting spells. Also, it affects your mana gain at level, but less than INT does. It also increases your ability to remove a trap or poison a weapon. You also train in languages faster.
INT
Intelligence affects mana gain at level, maintaining concentration when casting spells, the rate at which you are able to practice, and you mana recovery rate when resting or sleeping. You also adept spells, skills, and languages faster with maximum intelligence.
CON
Constitution affects your hitpoint gain at level, your hitpoint recovery rate, and your endurance. Keep high constitution to get the best from your mental state.
DEX
Dexterity affects maximum number of items you can carry at once in your inventory. High dexterity lowers your natural armor class, increases your ability to quaff during battle, and allows you to gain more movement points at level. It also increases your chances with stun and bash. It also helps a thief with the poison weapon skill.
CHA
Charisma affects the beauty of your character. The higher your CHA, the easier time you will have charming. It also saves you practices when training new languages and gold when shopping from stores.
LCK
Luck represents the tendency of a character to succeed or prosper through chance or good fortune. This stat is now, and forever shall remain somewhat a mystery. No one can truly explain how one's luck affects their life.

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Movement

Movement is very important because it covers going from one room to another as well as one place in the Lands to another. There are various things that affect your movement. This will cover your movement choices and some of the things that affect your movement. Movement is even the act of not moving, like sleep.

The basic moves are directions, n, e, s, w, d, and u, as well as ne, nw, se, and sw. Also the exit type "Somewhere", where you type a word or "leave" to use the exit.

STAND
This command allows you to stand up so you can move.
REST
This stops movement and allows you a slightly faster regeneration of hp, mana, and movement points than standing. You must stand to stop resting.
SIT
This stops movement and allows you a slightly faster regeneration of hp, mana, and movement points than resting. You must stand to stop sitting.
SLEEP
When sleeping you can not receive tells or see anything that is going on in the room you are occupying. This is the best position for hp, mana, and movement point recovery. You must wake to stop sleeping.
WAKE
This command will stop you from sleeping, sitting, or resting. Once you wake, you can move.
SCRY
This is a spell that allows you to look inside an adjoining room. This spell allows you to see the room as if you were standing in it.
SCAN
This is a skill that allows you to look inside an adjoining room. This does not give you as much information as scry.
EXIT
This is not an actual movement, but very helpful for getting an idea of what the rooms next to you are. Type "exits" to use.
WHERE
This command lets you see other people in your area or a mob. To use type "where" or "where name".
FLOAT
A spell similar to fly. It is like a levitation spell.
CLIMB
Needed to use certain exit types. It is used automatically.
TRACK
Used to track mobiles or players within an area.

Often you will encounter doors, and want to pass without a key. Here are some things that make that possible.
PICK LOCK
This is a skill that picks the lock.
DOORBASH
This is a skill that knocks a door from its hinges, you can and will take damage from using this skill.
KNOCK
This is a spell that opens a lock.
PASSDOOR
This is a spell cast on a player, allowing them to pass through a door.

The following are some of the things that affect your movement:
DEXTERITY
The higher you dexterity, the better your movement.
EQUIPMENT
There is equipment to both help and hinder movement.
FIGHTING
Each round you fight reduces your movement points.
WEIGHT
The more you carry, the more movement points it take to move.
FLEE
Lack of movement points can adversely affect you ability to flee. Do not start a rough fight if you are very low in moves.
FLY
This spell reduces the amount of movement points it take to move.

There are several types of movement spells, also known as transportation spells, that move you from one part of the Lands to another. Below is an example of some of them.
PLANT PASS
This is a spell used by druids to merge in with a nearby plant, and flow through it, and come out through another plant.
ASTRAL WALK
This spell instantaneously moves the caster to the target.
MISTWALK
This spell allows a vampire to travel through the nighttime mist.
RECALL
The spell, word of recall, returns you to your temple or HQ.
SOLAR FLIGHT
This spell allows a cleric to use the sun for movement.
HELICAL FLOW
This spell allows an augurer to flow from one place to another.
PORTAL
This spell creates a walkway from one place to another. This walkway can be used by people, instead of just the caster. Be very careful when entering a portal, they can be dangerous! ** ENTER PORTAL is the command to use a portal.
TELEPORT
This spell instantaneously moves the caster to a random location in the Lands. This can be a very dangerous spell.

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Using Doors in the Lands

Doors are a special type of exit. There are several types of doors and following are tips to find them and instructions to use them.
CLOSED
These are doors you can see when you look, and merely require you to open them, this is done by typing "open door" or "open direction".
LOCKED
These doors require a key to open. You may also use a spell or skill. To use a key type "unlock door" or "unlock direction".
SECRET
These doors are not visible on look or scry, you must read room descriptions for hints that they exist. Use the codeword in the description and try to open it. Like "open rock" if the description talks about a rock. Also, some require you to "leave rock" to use.
NOPASS
These are doors that require a key to open. These doors may at times be unlock with pick or opened with doorbash.
NOPICK
These are doors that require a key to open. These doors are also doorbash proof. These doors may at times be passes with pass door.
FLY
These are exits that require you to be able to fly to pass.
CLIMB
This type of exit requires you use the climb skill to pass.

All doors must be in normal exit directions, those are n, e, s, w, u, d, ne, nw, se, sw, or be a "somewhere" exit.
Somewhere uses "door names". For instance, a room talks about a rock. You try to open rock and then see a "somewhere" listed in exits. Now you type "leave rock" or in some cases just "rock" to leave in that direction.
All doors may be in any combination of the above door types. By bumping into walls, you can find doors. It is a good idea to not be affected by the pass door spell when using the "bump" method to locate doors.

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Equipment

A large part of your time will be dedicated to finding the perfect equipment. There is equipment for every need, at low levels you usually want equipment to boost your stats, to allow for the maximum growth at each level. As you get higher level it gets more complicated and intense, you then have to think more about armor class, hitpoints, mana, saves, hitroll, and damroll modifiers on the equipment.
Also, a lot of the better equipment has anti-alignment and anti-class flags. For anti-alignment flags, you may put them on when you alignment corrects for that piece of equipment, then it may zap you and go back to you inventory once you alignment changes. Anti-class flags simply prevents you from wearing a piece of equipment not meant for your class.

WARNING: If you have equipment of a higher level than you, you can not wear it and it WILL disappear at logoff or crash if more then 5 levels higher then you.

The following will show equipment slots, how to wear and remove equipment and about equipment damage and repair.
SLOTS
There are two equipment setups, one for those who have dual wield and one for those who do not. When you dual wield, you lose the ability to wear a shield and hold something in your hand during the time you are wielding a second weapon.
INVENTORY
To see what you are carrying type "inventory" or "i". This shows you all the items you have but are not currently wearing. Items are counted from bottom up, you wear things from the bottom up.
COMPARE
This command compared the armor class of two items. To use you wear one of the items and type "compare <item>" for the item in your inventory you want to compare to the one you are wearing.
WEAR
This is the command that allows you to take equipment from your inventory and place it on your body. This can be done one piece at a time by typing "wear <item>" or all your equipment at once by typing "wear all". Wear all places only the first item type for each slot on you.
WIELD
This is the command to wield a weapon. Unlike wear, you must remove the weapon you are wielding before wielding another weapon. To use, type "wield <weapon>".
REMOVE
This is the command to remove weapons and equipment from its wear position to your inventory. To use, type "remove <item>".
HOLD
This command make you hold an item from your inventory, this command may only be used when not dual wielding and only foritems that have a hold flag. To use, type "hold <item>".
EXAMINE
This command is used to look closely at an item, to see if it has any damage. The examine command is used by typing 'exam <item>".
REPAIR
This command is used to fix broken, but not scrapped, equipment. You may only repair at a blacksmiths and it is a good idea to do so often. To use, remove item to inventory and type "repair <item>".

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Modifiers

This sections discusses modifiers on weapons and equipment and to explain what a good modifier is from one you may want to avoid.
SAVES
These modifiers make you more or less susceptible to certain types of attacks. The more negative the number, the better save you have against the attack it saves on. The types of saves are poison, wands, spells, paralysis, petrification, breath, and staves.
STATS
These modifiers add to or subtract from you natural statistics. The available stats are str, wis, int, dex, con, cha, and lck.
HP
These are modifiers that increase or decrease you hitpoints. The more they add, the better the modifier.
MANA
These are modifiers that increase or decrease your mana. The more they add. The better the modifier.
MOVE
These are modifiers that increase or decrease you movement points. The higher the number, the better the modifier.
AC
This is your armor class, the idea is to lower your AC as much as you can. The AC of a piece of equipment or weapon is listed in up to two places. The first place looks like: Armor class is 20. This is seen at the top of the other modifiers. The larger the number here, the better AC it gives you. The other place looks like: Affects armor class by -5. Here the more negative the number is, the lower it makes your total AC.
*>*> Type: "look actable" for an Armor Class table.
AFFECTED_BY
These modifiers cast a spell on you when you wear them. You remain affected by the spell while you wear the equipment. If you are affected by the same spell before you wear the equipment, or have 'dispel magic' cast on you after you are wearing the equipment, you must remove and rewear the equipment to get the affects of the spell again.
RESISTANT
This affect gives you an extra protection against the spell or damage type. This does not prevent you from taking damage from that damage type or spell, but may reduce the affect it has on you.
IMMUNE
This affect is very rare because it prevents you from taking any damage from a spell or damage type completely. There are very few items loaded in the game with immunities. Notify an immortal if you find "normal" equipment with immunities added.
SUSCEPTIBLE
This affect makes you more vulnerable to the spell or damage type. This means that when a certain spell or weapon type is used against you, you may take more damage then normal.
HIT
These modifiers raise or lower you hit roll, the higher the number, the better the modifier.
DAM
These modifiers raise or lower you dam roll, the higher the number, the better the modifier.
PROGS
There are now many items in the game that use programs. Some of those affect you can wear the item depending on their class, alignment, guild, clan, race, level, and even gender. Most of these programs are discovered by trying on the equipment or by asking other players. A program does not show up with the identify spell. Some of these programs can be downright mean, this includes slaying you upon wear, casting curses on you, or even forcing you to drop the item and sac it. So, as you find new things, ask around to others who have traveled there before you for an insight into the equipment you will win in your battles.

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Containers

Containers are probably some of the most useful items you will have during your travels through the Lands. Your character has a max carry capacity, depending on you DEXterity, and containers will help you increase the amount of stuff you can carry. Each container has a maximum capacity of items it can carry and as you gain levels, you will find that the variety of containers available to you increase as well. Containers are also very useful for sorting your inventory into sections, so that more important items are more easily reached quickly.

"*** Note: Containers come in all levels, and like other equipment, a container that is above your level will not save after you quit or a reboot. Furthermore, anything that was in the container when it disappears will also be lost. ALWAYS be sure that your container is AT your level, or BELOW. ***

Recently, slight changes have been made to containers, and new commands have been added to help you manipulate objects in containers more easily. Containers are still non-repairable, if a container is destroyed (falls to the ground in scraps, sometimes referred to as "scrapped"), the items that were inside of it are not destroyed. But get scattered on the ground around you.

Any container on the ground is assumed to be the default for any container command (1.container). To avoid difficulties, make sure that you specify the right container when issuing commands or you might find that you have put all your newly-bought potions into a bag on the ground and left them in the store when you walked away.

The following commands can be used with containers;
EXAMINE
Examine will usually give you a short description of a container and tell you if the container is opened or closed and if it is open. Examine will also show you the contents of that container. To use EXAMINE, you type; "exam <container>" (example; exa bag). Should you have two of the same type of container, you can look in the second container by typing; "exam 2.<container>" (the period between the # and container name is important). So, to look in your number two bag, you would type "exam 2.bag".
LOOK
Much like examine, "look" is used to check the contents of a specific container, although look won't give you the container's description. To use LOOK, you would type "look in <container>". Look requires the addition on "in" to use it, and just like examine, if you have multiples of the same container, you can use the "#.<container>" to examine them (example; look in 2.bag).
GET
This command is used to get items out of a container; you'd use "get <item> container" (example; get sword bag) to get a single item. To get everything from a container at once, type "get all <container>". To get all of ONE TYPE of item from your container, type "get all.<item> <container>", the period between 'all' and 'item' is important (example; get all.sword bag). If you have multiples of containers, you can specify WHICH container with the "#.container" command and WHICH item the same way (example; get 2.sword 3.bag - This would get the 2nd sword from the 3rd bag).
FILL
Fill is a command that was added to make things a bit easier for those with low max-carry capacities. In order to use FILL, you must have a container in your inventory, simply type; "fill <container>" (example; fill bag). If you don't specify, FILL will grab everything that is on the ground, and try to put it into the container until that container is full. If you specify what you want to grab, "fill <container> <item>" (example; fill bag sword), then you will grab ONLY the item(s) specified.
PUT
Put is the opposite of get, and works exactly the same way. To put things in a container, you use "put <item> <container>", to put everything from your inventory into a container, "put all <container>", to put all of ONE type into a container, "put all.<item> <container>". ** You cannot put items INTO corpses.**
EMPTY
Empty is another new command, and is particularly useful for transferring large amount of items from one container into another without have to use 'get all.<item>' and 'put all.<item>'. Typing "empty <container>" (example; empty bag) by itself will cause you to dump the entire contents of the container onto the ground. Typing "empty <container1> <container2>" will cause you to empty the contents of container 1 into container 2; particularly useful when you buy items at a store. If you have 2 of the same container type and you wish to empty one into the other, simply type; "empty <container> <2.container>" (example; empty bag 2.bag).

Finally, as changes have been made in the way items and containers are handled, it has become possible to eat pills and quaff potions DIRECTLY from containers without having to "get <item> <container>". To use this, simply type; "eat <pill/food> <container>" (example; eat root bag) OR "quaff <potion> <container>" (example; quaff blue bag). This makes eating and quaffing during battle MUCH easier for those who can't hold many items in their hands. You can now also recite scrolls and drink directly from a container too. Simply type "recite <scroll> <container>" (Example: rec recall bag) or "drink <drink> <container>" (Example: drink dragonskin bag).

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Combat

Combat is the primary way to gain experience in this game. This section of the guide will cover how to choose a fight, how to start a fight, and how to leave one should you find that you and in over your head.

***** Preparing for a fight*****
AREAS
Type "areas" to get a listing of all areas in the Lands. There are several areas for you to choose from at which ever level you are at. People may help you with basic directions or you can go out and explore.
WHO
You may group with people who are within eight levels higher or lower than yourself. To find who to ask to group, type "who # #". For example, if you are level 10, you could have level range of 2 to 18. To see that group of players, type "who 2 18".
SPELLS
Before you start out for areas away from Darkhaven, you might want to stop at the healers for some spells and to get fully healed. Some of the higher players may cast spells on you also, but be sure to ask nicely and thank them for their help, as they are not in any way required to help you.
SCROLLS
You may also want to prepare by stopping in the Darkhaven magic shop <type "look map" for directions>, to purchase scrolls of recall and magical tablets for identification. The recall scroll will help you get back to Darkhaven if you get lost or into trouble. The magic tablet will allow you to identify objects you find in you travels.
POTIONS
There are several potions that you will find useful, both sold at shops and found from killing mobiles. It is a good idea to keep a few heal type potions and restore mana potions on you while exploring.

*****Choosing a fight*****
AGGRO
While exploring, you may run into mobs that attack you for entering their room. These are aggressive mobs and will attack whenever they see someone enter their room. Some of these may not detect invisible, so there are ways to get past them. If you die in a room with an aggressive mob, it will attack you again when you go for you corpse, so you might ask for help stating an agro is guarding your corpse.
CON
Consider is used to see how you compare against a mob you want to fight. To use, type "con <mob>". The first line in the comparison is your level in relation to the mobs level. The second line tells you how high the mobs hitpoints are in relation to your hitpoints. So watch out for mobs that are way tougher when you con them, could mean an easy death for you.
LOOK
Looking at the room and the mob itself is very important for seeing if the mob is tough. To see the mobs shields and the room description, type "look". You want to have matching shields to reduce the damage you take from the fight. For instance, if the mob has fireshield, you will be damaged every time you hit unless you have fireshield also. Also, type "look <mob>" to see what equipment and/or weapons the mob is wearing. The better the equipment, the more chance that the mob has spells and rougher attacks.

*****Starting the fight*****
KILL
The easiest way to start a fight is using kill. To do this just type "kill <mob>". This can not be used against another player.
MURDER
This will also start a fight, but causes the mob to yell that you are attacking it. This can be very irritating when used often, so use murder very sparingly. This command may be used against another player, but it is illegal unless both you and the player you murder are members of different "deadly" clans.
SPELLS
You may start a fight with certain spells, like dispel magic, faerie fire, curse, poison, and weaken. Do NOT use any of these spells against a player, as it will start a fight with them as well. You can also start fights with regular attack spells, such as fireball, harm, and similar spells.
STEAL
Steal may be used against mobiles, with the exception of Darkhaven shopkeepers and blacksmiths. Steal will start a fight if you fail, so be cautious what mobs you choose to steal from. It is illegal to use steal against another player.

*****During the fight*****
During the fight is a perfect time to use your spells and skills; they damage the mobs more then just your weapons alone. A lot of your skills are automatic, and require you to do nothing for them to work. In addition to your spells and/or skills, you may find some scrolls, wands, and staves useful during a fight.
** Some mobs will teleport during the fight and may summon you.

The [mob] slowly fades out of existence.
<This is what teleporting looks like>

The [mob] utters the words, 'gjwwai'.
<This is what summoning looks like>

The [mob] has summoned you!
<This is you being summoned>

A good thing to do if you are summoned is to type "where", this will tell you of other players in your area, as the mob can teleport and summon you to just about anywhere in the lands.

*****Leaving a fight*****
FLEE
Flee is the command that will make you run from a fight. To use, type FLEE. This will take you to a room adjoining the room you were fighting in. This WILL make you lose experience, but is a better option than dying. Sometimes a mob will summon you back after you flee. You might want to go to a no-summon room until you are healed enough to finish the fight.
WIMPY
This is the command that will flee you automatically when set. To set you wimpy, type "wimpy" and it will set your wimpy to about twenty percent of your maximum hitpoints. You may also set your wimpy to a desired hitpoint by typing "wimpy #". You do lose exp. When your wimpy makes you flee, so do not set it too high.
RECALL
You may recall to escape a fight. However, this costs you a very large loss of experience. When you lose your link during a fight or are attacked by an aggressive mob while you are linkdead, you will automatically recall unless in a no-recall room. This is why you may notice you are at your recall point missing experience when you relink.
TELEPORT
You may use a teleport spell to leave a fight, but this can be very dangerous as you can land anywhere in the Lands. So use only as a last resort.

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Death

..Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel more free than you have ever felt before...

However, before your deity comes to collect your soul, you feel a strange pulling sensation as strange and colorful mist swirls around you...

The healer says, 'Welcome back to the land of the living'

Our condolences on your recent death. But your body is alive again and your corpse containing all your equipment is waiting for you where you died. Now you must collect your things from your corpse so you may continue adventuring! Many times getting your corpse will be a fairly easy task, just return to where you died and reclaim your things. At times, you may want to stop in the Darkhaven shops to partially equip so you can fight your way to your corpse. You can also use the Undertaker in the morgue to retrieve your corpse. For information on how to do this and where the morgue is located look at HELP MORGUE.

REMEMBER to get a light source by saying light to the priestess, get recall scrolls, and detect invis potions from the shops in Darkhaven. If you find that you are unable to find your corpse or are unable to get to it alone, then you should ask for help. Chatting HELP! Will get very little results. Try to give a complete description of where you died and to what mob. Also try to remember what shields the mob had and if it was aggressive or if you attacked first. All this information will make finding your corpse easier and help keep your helper(s) safe from dying.

AS A LAST RESORT! After trying to get mortal assistance, you may ask for an immortal to retrieve your corpse.

This service is NOT available to pkillers. When asking for help from an imm please remember that they are not required to help you, so be polite. When an immortal gets your corpse, they will take one item of THEIR choice from your corpse as "payment". This piece of equipment is often one of the best pieces you have. The reason for this is to keep people from abusing the immortals by asking for corpse retrievals without first trying to get the corpse themselves. The immortal CR should indeed be a rarely used safety net.

*****DEATH TRAPS*****

Exits: none.

Oopsie... you're dead!

The healer mutters a few incantations, waves his hands and points his finger.
The healer says, 'Welcome back to the land of the living'

A death trap, also referred to as a DT, is an instant death caused by a room instead of a mobile. A DT does not leave a corpse, you lose everything except your gold. There are ways to avoid death traps, like using the spell scry to see into the room before you enter it. Those without scry may still "look <direction>" to get hints on what is in the next room or type "exits" to get room names.

*****You're DYING!*****

Sometimes you cannot get away from a fight soon enough to avoid being stuck at or below zero hitpoints. If you are hungry and/or thirsty, you will lose hitpoints instead of gaining them. These are the times you need to ask for help. A good chat looks like:

CHAT Help! I need an AID or heal at nanny in dwarven daycare please!

No one is required to help you, but many people love to help and the more pleasant and clear your request for help is, the better chance you have of a person coming to your assistance. Do not chat HELP! HELP! HELP!, for one, it says nothing about WHAT type of help you need, also it is irritating! If you want someones help, irritating them is not the way to get it.

<0hp 103m 86mv>
[ You try to look! ] You are too stunned to do that.

You OOC I am stunned at <mob> in <name> area, I need an aid or heal please!!

<-2hp 103m 87mv>
You ooc I still need aid or heal please at <mob> in <name> area. At -2hps!!

<-5hp 103m 88mv>
[ You try to chat! ] You are hurt far too bad for that.

This wait may make you feel helpless and vulnerable, but the "worst" thing that can happen to you is that you will die. DO NOT PANIC!! You probably want to look at HELP IMMTRIGGERS for assistance from the imms even when no one else is around. REMEMBER not to abuse them!

CORPSE SAVE
Thanks to our wonderful coders, we now have corpse saving. What this does is allows a corpse to save over reboot or crash. Unfortunely, your corpse will still decay if you lose link after death. What happens is after a reboot or crash, you can go get your corpse at the place you died. You have up to 40 minutes of real time to retrieve it. This means if you were searching for your corpse for 5 minutes before it crashed, you will have at least 20 minutes from the time the MUD comes back online.

CORPSE DECAY
Here is a chart covering the decay timer on corpse. A timer of 1 lasts approximately one tick. A tick is about 60 to 75 seconds.

Timer on corpse        Message on corpse on look

31 to 40 "is lying here." 23 to 30 "is buzzing with flies." 15 to 22 "fills the air with a foul stench." 07 to 14 "is crawling with vermin." 01 to 06 "is in the last stages of decay."

Since a corpse now lasts from 40 to 60 minutes, we are requested to wait until the corpse has reached below a timer of 22 or has hit the "fills the air with a foul stench." stage in decay prior to doing an Immortal CR.

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Quests

Quests are given by immortals periodically to add extra adventure or to test the players mud knowledge. The prizes for winning a quest are glory points, also referred to as GP. Quests vary in style because each immortal gives different types of quests. Make sure to follow the instructions given by the immortal and try to hold your questions until they explain everything. Your questions will probably be answered without you asking and bothering the immortal running it will only slow them down. The following is an idea of what you can do with quest points.

Glory can be traded for these modifications listed below.

+1 Manapoint (max +100)  5 Glory| Weight to 1             25 Glory
+1 Hitpoint  (max +100)  5 Glory| Glow/Hum Removal        25 Glory
+1 Stat (max +5)        50 Glory| Rename/Rekey            10 Glory
+1 Hitroll (max +5)     25 Glory| 1 Practice              10 Glory
+1 Damroll (max +5)     50 Glory| Player Sex Change       50 Glory
-1 Save (max -5)        75 Glory| Aff_Protect            200 Glory
-1 AC (lowers)(max -10) 20 Glory| Object edit(per line)   25 Glory
Remove Align Restrict  150 Glory| Remove Class Restrict  150 Glory
Player Name Change     500 Glory

Minor Affects = 100 Glory  **

Invis, Detect_Invis, Hide, Detect_Hidden, Detect_Magic, Detect_traps, Sneak, Infrared, Flying, Floating, Scrying, Aqua_breath, Detect_evil Resistances = 250 Glory **
Fire, Cold, Electricity, Energy, Blunt, Pierce, Slash, Acid, Poison, Drain, Sleep, Charm, Hold, Non-Magic, Magic, Paralysis Major Affects = 500 Glory **
Shockshield, Iceshield, Fireshield, Sanctuary, Protect, Pass_Door, Truesight ** Must be added to an object, can be added to a [Quest] item. (The max allowed for additions are per character not per object) [Quest] items can not and will not be altered, except as noted above. So don't bother asking.
You can also use your quest points to by [Quest] gear from the [Quest] masters.

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Spells/Skills

SLIST
Slist is a list of all your spells and/or skills, the level that you receive them, the current percent you have them practiced to and the maximum you can practice them to. To use, type "slist".
PRAC
To see a list of the spells you currently have and to what percent you have them practiced to, type "prac". You also use the "prac" command to practice your skills from 0% to about 19%, the cost is one practice session per skill you practice, you can put extra practices in if you wish. When at a skill trainer, type "prac [skill]", "prac [spell]", or "prac '[two word]'".

For a list of what spells/skills a class gets type "HELP "classname" SLIST".

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Shops

Shops are the backbone of the economy in the Lands. They provide you a place to buy supplies, magic items, armor, weapons, pets, and also a place to get your equipment repaired. Some shops will also buy your excess equipment from you, depending on the shop and the shop's inventory (a shop will not purchase an item if it already has an item of the same type). Shops usually have set hours of when they open and close, although some shops are open 24 hours a day. If the shopkeeper tells you to 'come back later', then that means the shop is closed and it will not sell you anything until it opens.

The following are the commands you can use while in a shop;

LIST
Typing "list" while in a shop will give you a complete listing of the items that the shop is selling. Some of these listings can get very long and scroll your screen; To solve this problem, you can shorten the list slightly by specifying what kind of item you are looking to purchase (example; list sword). The important thing to remember when shortening the list this way is that items will appear in reverse order, and if you type BUY SWORD, you will be buying the sword that appears at the BOTTOM of the list.

Example of 'list sword';

[Lv     Price]   Item               (What you'd need to type)

[12 20000] a two-handed sword 'buy 3.sword'
[ 9 9500] an iron longsword 'buy 2.sword'
[ 7 5000] a shortsword 'buy sword'

The important thing is to include the number in front of the keyword 'sword', and count from the bottom UP. "Lv" refers to the item's level, and "Price" is the amount of gold you'll have to pay for the item. Note that shopkeepers won't sell you items that are ABOVE your current level of experience.

SELL
If you have decided to sell an item, you do so by typing "sell [item]" (example; sell sword). Be sure you are specific about the item you are trying to sell; if you have multiples of the SAME item, the first one is at the BOTTOM of your inventory, much the same as the shop command LIST numbers items. Be careful, you do not want to sell the wrong item! But if you do, you can usually buy it back, although often at a higher price than what you sold it for.
BUY
Once you decide on the item you want to purchase, you then type as the example above shows, "buy [item]" (no quotes are needed, example; buy sword). You do not need to give the shopkeeper any money when you buy an item, simply typing BUY will cause him to deduct that amount of gold from your total and he will then place your purchase into your inventory. If you wish to buy multiples items, as is the case when you're buying something like healing potions, you can simply type; "buy # [item]" (exa; buy 10 healing). When you buy multiple items, the shopkeeper will put all of the items into a "shopping bag" and give the bag to you. You are then free to empty the bag or use it as you wish.
VALUE
When you have something you want to sell to the shopkeeper, you can type "value [item]" (example; value sword) and he will tell you what the item is worth to him. Some items have no value on them, but they are worth quite a bit of money to someone else. It is sometimes more profitable to auction an item rather than to sell it to a shop.

NOTE: Some shops sell things that aren't listed in their inventory, but they usually have a sign posted somewhere explaining which items they have for sale. Sometimes typing "look sign" will reward you with something extra.

*** Blacksmiths ***
Blacksmiths are a special kind of shop. Blacksmiths do not sell anything, but they will fix your damaged equipment for you. There are currently two types of Blacksmiths, the first type will repair your armor and weapons and the second type will repair and recharge your wands and staves. There are far more of the first type than then second.

The following two commands can use in a blacksmith shop;

APPRAISE
Typing "appraise [item]" (example; appraise sword) will cause the blacksmith to tell you how much money it will cost you to repair your item. Some items can get so badly damaged that they cannot be repaired and must be replaced, and some equipment is so easy to replace, it is not worth spending your coins to repair it. Also, some items like LIGHTS and CONTAINERS are non-repairable.
REPAIR
To repair an item that is damaged, type "repair [item]". The item you are repairing MUST be in your inventory; if you are wearing the item, the blacksmith cannot repair it. DO NOT give the item to the blacksmith, or he will gladly keep it and wear it instead of fixing it for you and you will not be able to get it back. Again, it is necessary to be specific when using the repair command, type "repair item" (or 2.item or 3.item). The blacksmith will automatically take the item from your inventory, repair it and then return the item to you. He will also automatically deduct the price of the repair from your current gold, you need not give him coins.

How do you know if an item is damaged in the first place? Examine it (example; examine sword), if it says anything other than the item is in "Superb Condition", then the item is damaged and needs to be repaired (except lights and containers).

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Magic

***** Portable Magic *****
Potions
This is probably the most popular style of portable spells. Potions usually have between one and three spells contained in each. To use a potion, type "quaff potion". If the potion has a name, like blue, it is better to use "quaff blue" as almost all potions use potion as a keyword and you might quaff the wrong one. Potions act like a drink, and will fill you up if you quaff too quickly.
Pills
These are similar to potions, as in they usually contain up to three spells, but you use "eat pill" instead of quaff. Pills act like food and will fill you up if eaten quickly.
Wands
To use a wand, you must hold it and type "zap [mob]". Many wands have multiple charges, meaning you can use it until it runs out of charges. Some wands have spells that hit every mob or person in the room, so be careful of where you zap.
Staves
To use a staff, you must hold it and type "brandish". Many staves have multiple charges, meaning you can use it until it runs out of charges. Some staves affect every mob or person in the room, so be careful where you brandish them.
Scrolls
To use a scroll, type "recite scroll [target]". Scrolls are very useful because you can recite them without filling up, removing your dual wield, or removing your held item. They can be used on yourself, by typing "recite scroll". You want to try to use the scrolls name, to prevent reciting the wrong scroll. Also beware that some scrolls can cast area spells, which affect all people or mobs in the room.

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Grouping

Grouping can be a very enjoyable experience. In addition to having someone to talk to while exploring, also having someone to help you fight. Grouping with people of different classes means you can somewhat balance out some of the class differences. The following are the commands for starting a group, talking to group members and disbanding the group.
Follow
The first part of grouping is to decide who will lead. The other members of the group type "follow [leader]". This means that when you are standing and the leader walks, you will follow. Some things may prevent you from following, such as not being able to fly, not being able to pass door or the room the leader went into is private.

When you want to stop following your leader, but want to remain in the group, you may recall, sleep, rest, sit or walk away to another room. If you want to stop following your leader and leave the group, type "follow self". Never follow a person without permission! It is considered very rude. If a person asks you to stop following them, stop following them immediately. Continuing to follow someone after being asked to stop is considered harassment and will be treated as such.

You may only follow a person who is either eight levels lower then you or is no more then eight levels higher then you are.

Group
The group command is used to start the group, check group members report and to disband the group. When someone follows you, you can add them to your group by typing "group [follower]". You may only group with people up to eight levels above you or eight levels below you.

To see the members in your group, type "group". Any person in the group may type "group" to see their own and their group members hitpoints, mana or blood points, movement and total experience to that point.

To remove someone from your group, simply type "group [follower]" again. This does not stop the person from following you though.

Talk
You can talk to your group with grouptell. To use type "gt <message>" or "; <message>". This channel is seen only by those in your group and you are able to use grouptell in notell room and other quiet rooms.
Quit
Sometimes you may lead a group when a member goes link dead, and you do not want them to continue to follow you. You can quit the game to break your group, just type "quit". If you do not want them to leave the group, but would rather not drag them around link dead, you can move to a room where they will be safe and recall. Make sure you do not enter that room again or they will start following again.

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Notes/Mail System in the Lands

The Realms offers two types of note systems; a public NOTE system and a more private MAIL system.

**NOTE** The mail system is not completely private; the higher level Immortals CAN read private mail (If you wish mail to be completely private, then it's best to use Email).

Before you can write a note, you require two things; a quill & a blank note. These two items are available in many places around the Lands, most guild shops now carry quills and notes, or one can buy them at the shop in Darkhaven (see HELP MAP).

Before you can start to write a note, you must first be holding the blank note in your hands (example; hold note) and have a quill in your active inventory (ie; NOT in a container). Next you must decide if you are writing a public NOTE or a private MAIL because they are handled slightly different by the Lands and have slightly different commands.

Commands that are used when WRITING a note
NOTE WRITE
This command will put you into a simple ASCII editor. Using this editor one can write out a note in plain ASCII, no ANSI characters can be used while in the editor.

While in the note editor: Typing "/?" (without the quotes) on a blank line will give you a list of the editor commands. Typing "/c" on a blank line will clear the entire note buffer and return you to Line 1. Typing "/g #" on a blank line will cause you to go to the line # specified (example; /g 9 - will take you to line 9) and you will begin typing OVER what is already there. Typing "/i #" will insert a blank line BEFORE the # you've specified (example; /i 9 -- will insert a blank line BEFORE line 9). And finally, typing "/d #" will delete the specified line # (example; /d 9). When you've finished writing, "/s" on a blank line (without the quotes) will save your note.

NOTE TO
This is the command used to address the note TO someone, it is used simply as; Note to [string] (example; note to Joe). There is a limit of about 15 characters for 'note to'.

NOTE SUBJECT
This command is used to comment on what the note is about. To use it, simply type; Note subject [string] (example; note subject These new notes). There is a limit of about 30 characters for 'note subject'.

NOTE SHOW
While you're still holding the note in your hands, you can use "note show" to view the contents of the note. Note show will also display 'note to' and 'note subject'.

NOTE POST
When you've finally finished your note and you're happy with it, you type "Note Post" to post it on a note board. In order to post a note, there MUST be a note board present in the same room you're in. The most popular places to post a note are: "The Mail Board", MUD mail system in the Darkhaven Courier; "Newbie Council Noteboard" newbie council board in the academy note room; "The Darkhaven Board", general posts here in the public notices to the west of the cathedral in Note Dame. Each Clan, Order and Guild also has their own note boards. Please be sure and post your note to the RIGHT board, see HELP MAP for the locations of the Archives and Guildhalls.

These commands can be used while READING notes;

NOTE LIST
Typing 'note list' will give you a listing of all the notes that have been posted on the note board that is in the same room with you. The list will show who each note is FROM, who each note is TO, and the SUBJECT of each note as well as a reference number. The list can be shortened by entering a number after the command (example; note list 30 -- This will show Notes 30 to the end of the list).

NOTE READ
In order to read a note once it's been posted on a note board, you type 'note read #' (example; note read 30) and the note will be displayed to your screen. There is currently no way to pause a note in mid-screen, you must use your own terminal software for that.

The following are SPECIAL commands that can be used with notes

NOTE TAKE
Typing 'note take #' (example; note take 30) will remove a note from the note board and place it into your inventory. You can only take notes that are addressed TO you, or written BY you, and this note cannot be modified.

NOTE REMOVE
Typing 'note remove #' is the same as typing 'note take #' except that the note doesn't go into your inventory, the note is merely removed and destroyed. You can only remove notes that are addressed TO you or written BY you as well.

NOTE VOTE
This is a very special command. If you wish to write a note that other people can vote on, you use the 'note vote' command. First you must write the note you wish people to vote on, using "note write", then fill in the "note to" and "note subject" and POST the note on a public note board. It's best to write the body of the note to include three options for those who wish to vote on a note: Yes, they agree with your note; No, they don't agree with your note; or Abstain, they have no opinion. Once you have the note posted, you must OPEN your vote up, type "note vote # open" (example; note vote 30 open) and when your vote is finished, you can CLOSE the voting by typing "note vote # close". You can only open and close notes written by you.

To figure out whether or not a note is open for voting, look for a "V" between the author's name and the TO, and if a vote is closed, a "C" will appear there. If you wish to vote on a note, either your own or another, you type; "note vote # yes" to agree, "note vote # no" to disagree, and "note vote # abstain" to abstain from voting (example; Note vote 30 yes).

Using the Mail system
In order to use the MAIL system, you use the same commands that you used for NOTEs, except replace the word "note" with the word "mail" (example; "Mail to Joe", "Mail subject Hi There!", etc). For more information on notes, you can type HELP NOTE. **NOTE**: When posting MAIL, be sure you're posting it on the note board in the Courier Office (see HELP MAP) and use "mail post", otherwise your mail will not be private.

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Commands used in the Lands

Command        The purpose of the command

' The single quote is used to say. , The comma is used to emote. . The period is used to chat. ; The semi-colon is used to group talk : The colon is used to avatar chat at level 50. ? The question mark is used as a replacement for typing HELP. Auction A channel used to buy and sell items for gold. see HELP AUCTION Affected Typing 'affected' or 'affected by' shows your spell affects. Afk This command allows you to toggle away from keyboard flag. Ansi This command turns on ansi support for using colors. Answer This is a channel used to answer things asked on ask. Areas This is a list of all areas currently in the Lands. Ask This is a channel used to ask questions. Buy This is a command used to buy items at a shop. Brandish Brandish is used to activate a staff. Bs Bs is the short form for the backstab skill. Bio Bio is the paragraph that shows when someone types "