Welcome to the Land of Legends. To help your transition from the cold, cruel world, we offer this book to help guide you. Please feel free to ask an Immortal anything you cannot find an answer for here.
The subjects that are covered inside are:
| General Help | [1] | [questions] | Rules | [2] | [rules] |
| Communication | [3] | [channels] | Score | [4] | [score] |
| Configuration | [5] | [config] | Stats | [6] | [stats] |
| Movement | [7] | [movement] | Doors | [8] | [doors] |
| Equipment | [9] | [equipment] | Modifiers | [10] | [modifiers] |
| Containers | [11] | [containers] | Combat | [12] | [combat] |
| Death | [13] | [death] | Questing | [14] | [quests] |
| Spells | [15] | [spells] | Skills | [15] | [skills] |
| Shops | [16] | [shops] | Magic Items | [17] | [magic] |
| Grouping | [18] | [grouping] | Mail/Notes | [19] | [notes] |
| Commands List | [20] | [commands] | MUDology | [21] | [mudology] |
| Organizations | [22] | [organizations] | Races | [23] | [races] |
| MAPS: | [DHA] | [ACMAP] | [GATES] | ||
| CHARTS: | [actable] | [sets] | [timer] | [aceq] | |
| AREAS: | [areas] | [A1] | [A2] | [A3] | |
| [A4] | [A5] | [A6] | [A7] | [A8] | |
| ORDERS: | [O1] | GUILDS: | [G1] | ||
| CLANS: | [C1] | COUNCILS: | [T1] |
Q: What is a Newbie?
A: A newbie is hard to define, as there are many levels of "newness". Most
consider those under level 25 newbies, but many who concentrate on only
leveling and do not take time to explore and learn the Lands can still be a
newbie upon reaching Avatar.
Q: What is an Avatar?
A: An Avatar is a player who has reached the maximum mortal level. Avatars are
currently level 50 players. An Avatar is NOT an Immortal.
Q: What is an Immortal?
A: An Immortal is a player who participates in the running of the Lands. They
are the people who build areas, make new codes, determine the rules and 'police'
the mortals. Immortals should be respected at all times. To find out whom the
Immortals are, type WHO 51 and you'll get a list of all the Immortals who are
currently online and visible to mortals. Typing WIZLIST will get you a complete
list of all the Immortals who are currently active in the Lands.
Q: How does one become an Immortal?
A: Those at the Avatar level have shown themselves to be knowledgeable, helpful,
and respectful, above all others are those who are invited to become Immortals.
You must be an Avatar for a reasonable period of time before you would even be
considered as Immortal material. Once someone becomes and Immortal, there are
several guidelines that Immortals must follow in order to retain their position.
Details on what would be expected of you can be found on the Mortal Council
section of this book or the Mortal Council board in Darkhaven.
Q: Who is someone?
A: There are several conditions that will make you see "Someone", the most
common are a wizinvis Immortal, and invisible or hidden mortal or a hidden or
invisible mob. When you see everyone as a Someone, you are either blinded or in
a dark room without a light. "Wizinvis" means that an Immortal is Invisible to
everyone, even those affected by detect-invis.
Q: What is "You hear some squeaking sounds..."?
A: This is a signal to those in an area that the mobs are about to regenerate.
This regeneration is often referred to as a reset or repop. This means that all
mobs that have been killed from the area will reappear. Look for a line of text
with no apparent source for clues as to when a repop is about to take place in
your area.
Q: What does "Mob" mean?
A: "Mob" is a short form for "mobile", what we call our monsters. Mobs are any
non-player character (NPC) in the Lands.
Q: What is a "CR"?
A: CR is the abbreviation for "Corpse retrieval". When you die, your corpse
remains at the place where you died and it acts as a container for all your
belongings. A CR is the process of getting you and your corpse together. As long
as you are non-deadly and not grouped with anyone then no one but YOU (or
an Immortal) can remove items from your corpse. If you're grouped, then other
people in your group can get your belongings for you if you are killed and the
rest of the group is still alive. Be aware that looting a group member's corpse
is considered stealing unless they ask you for help. Deadly characters can loot
other deadly character's corpses without punishment.
Q: How do I get a CR?
A: When you're looking for a CR the best place to start, assuming you're not in
a Guild, Order, Clan, or Group, is on the CHAT channel. State clearly on the
chat channel where (to the best of your knowledge) you died, and how long ago,
and ask for people to help you get back to your corpse. If you ARE a member of a
Guild, Order, or Clan, the best place to start is on your
guildtalk/ordertalk/clantalk channel, and then go to CHAT. If you were in a
group when you died, contact your other group members and see if one of them is
willing to get and hold you possessions for you. If you are completely lost and
under level 20, type WHO 'Newbie Council' (you need the quotes around "Newbie
Council") and ask one of the listed mortal members to help you. (As of current
the Lands are still in the process of creating a Newbie Council, therefore you
will need to skip this step and ask an Immortal). Finally, if all else has
failed and it's been almost 15 -20 minutes real time, THEN you type WHO 51
and ask an Immortal for a CR. The Immortal will check the status of you corpse
and tell you how to proceed from there. Also see the file called HELP CR.
Q: How long does a players' corpse last before decaying?
A: A players' corpse lasts about 20 minutes real time. Thanks to new code,
corpses now save past crash and reboot, and can still be found at place of death
upon relogging. Corpses will not save if you die when you loose your link and go
link-dead. In the case, the corpse will decay normally and all your
possessions will be lost and irretrievable.
Q: What is a crash?
A: A crash is when the game decides to reboot itself, without the benefit of
letting us know in advance. This usually happens when a new code is brought into
the game and an unforeseen bug develops.
Q: What is a reboot?
A: A reboot is a scheduled clean-up of the Lands, usually at 6am EST.
Occasionally, a hotboot will be done to add new code, or fix a bug in the
current code. Reboots can only be done by the 4 highest levels of Immortals. A
reboot disconnects all players, even Immortals, from the Lands and it usually
only takes 1-4 minutes until you can log back on.
Q: What is a hotboot?
A: A hotboot is a temporary halt in the Lands that allow the Lands to allow any
changes to be instrumented. A hotboot can only be done by the top level
Immortal. A reboot does not kick anyone off the Lands; you will only notice a
halted moment in time.
Q: What is Lag?
A: Lag is the delay between the time you type a command until the command
reaches the Lands or a delay in receiving signals from the Lands. It usually
does not last very long, but can be quite irritating during its stay. To
reduce your screen scroll during real laggy periods, try turning off your
channels, use your brief mode and fight mobs with fewer attacks per round. Do
not spam the channels with complaints about the lag, this only frustrates
others and can actually increase the lag.
Q: What does "wanders around in a dazed, zombie like state" mean?
A: That is a mob that is either a pet someone bought or a mob someone has used
the spell "charm person" on. It is not illegal to kill someone's pet, but is
considered EXTREMELY rude and frowned upon by the Immortals. Attacking a charmed
mob will cause the owner to get an (ATTACKER) flag, so try to avoid killing
other players charmed mobs.
Q: What does an ATTACKER flag do?
A: On the Lands, the ATTACKER flag does not do anything. You may not attack a
player with an attacker flag unless both you and the target are deadly and
within 10 levels of one another.
Q: How do you know if a person is deadly?
A: You can see those belonging to the pkill sector by typing WHO DEADLY. You can
also type, "whois <name>" to check information on a single player.
Q: What does a KILLER flag do?
A: A person gets a KILLER flag when they've either used a charmed mob to attack
and kill a non-deadly player, or they have killed a non-deadly player
themselves. Having a KILLER flag will cause certain normally peaceful mobs to
attack you on sight.
Q: What does the (link-dead) flag mean?
A: Link dead means the character is there, but the person who controls the
character has dropped their link to the Lands. *Caution*: You can die while
link-dead. If you wish your character to try and flee a battle, and recall
to a safe place while link-dead, type CONFIG -NORECALL. Otherwise,
your character will stay where it is, fight and possibly even be killed while
you are link-dead.
Q: Can you die of hunger or thirst?
A: Yes, you can die of hunger and/or thirst, although it takes quite a while and
you lose only a few hitpoints per tick. If you let your character starve or go
without water for too long, your MENTAL STATE will start to be affected even to
the point where you may start to hallucinate from the lack of food and water.
Q: Where can I buy food or water?
A: There are many ways to get food and water. You can eat the body parts of some
of the mobs you've killed and drink from fountains, this costs you no coins.
There are stores that sell food products and drink containers all over the Lands
(see HELP MAP). Also, there are many classes with the spells of create spring
and create food; the food created is called a magic mushroom. To eat food, type
'EAT <item>' (example; eat mushroom). To drink, type 'DRINK
<drink>' (example; drink fountain).
Q: Why does my inventory keep changing when I'm not doing anything?
A: When you go for long periods of time without eating, drinking, resting or
when poisoned, your body starts to see and do strange things. One of these
effects is to have your inventory change as you hallucinate; other effects are
things like you seeing imps laughing at you, or loss of the ability to
manipulate items (example: get, wear, etc).
Q: What is Mental State?
A: If you go for long periods of time without eating, drinking, and resting, you
mental state, how you feel, will start to decline. You can check your mental
state by typing SCORE, and listed under the amount of gold you have should be a
line that says how you feel (example; You feel great.) Eat, drink, and rest
often. Avoid poison and alcohol for maximum mental state performance.
Q: Can you die of old age?
A: here are currently no adverse affects to your character getting to old; you
can't simply die of old age.
Q: How do I give gold coins to someone?
A: To give a player or mob money, type GIVE <number of coins> COINS
<target>. (Example; give 1000 coins Joe).
Q: What is a donation chest/box or a sharing basket?
A: A donation box or sharing basket is a container that contains items that
other players have discarded, or cannot use. The most popular sharing baskets
are located in Notre Dame de Sioux (see HELP MAP). To get an item from the
sharing basket; type GET <item> SHARE, (example; get sword share). To
put an item into a sharing basket, type PUT <item> SHARE, (example;
put sword share).
Q: Why are my weapon skills not going up past 19%?
A: You must be at least level 6 before your weapon skills will rise above the
percentile gained at practice. You must also be wielding a weapon fitting the
weapon type you wish to raise. For example, wielding a dagger should raise your
"short blade" weapon skill.
Q: Why do I see auction, but cannot buy anything?
A: You must be level 5 before you can use the auction channel. Before level 5
you may want to turn off the channel, by typing; CHANNEL -AUCTION. Once you
reach level 5, typing CHANNEL +AUCTION will restore the use of that channel, and
typing AUCTION by itself will display the item that is currently on auction and
it's stats.
Q: What are the advantages of grouping?
A: Grouping has many advantages, the least of which is having someone to watch
your back when you get into trouble. Grouped people can save each other either
by using AID, RESCUE, or casting healing spells on each other, but there are
also other aspects such as having someone to socialize with, someone to share
information with, and it's fun too! Also, when a grouped person dies, he has the
option of getting a groupmate to claim his possessions for him before his corpse
decays.
Q: What does "You are not of the right caliber to follow." mean?
A: When you see this message, it means you are more then 8 levels lower than the
person you are trying to follow.
Q: How do I get out of the VOID?
A: There are several places called "The VOID"; If you are in a Void with a mob
called "Puff", simply leave north and you'll reappear in Darkhaven. If, however,
you are in one of the mazes called 'The VOID", then you will need to wander
until you find the way out. The best method is to type "EXIT" and look for a
room that does not say "The VOID", if all directions say "The VOID", move one
room and try again. People also find that dropping 1 coin (type; drop 1 coin) as
a place marker helps them find rooms that they have already visited. Once you
find a room that doesn't say "The VOID", you are free to recite or cast recall
(type; recite recall or recite escape). If you don't have a recall scroll, stay
where you are and see if someone will send one to you.
Q: Where do I find equipment?
A: There are pieces of equipment on many of the mobs throughout the Lands. You
can also purchase equipment and weapons at shops for gold coins (see HELP MAP
for the location of the weapon and armor shops in DH), or once you reach level
5, you may also purchase items over the auction channel. Be warned, you can only
use equipment at your level or LOWER. You can only save equipment at your level
or lower to you pfile when you type "save". If, for example, you're L10 and you
have a L15 item, it will disappear after you type "quit".
Q: What are Clans, Orders, and Guilds?
A: CLANS are a mixture of deadly characters of all classes, ORDERS are a mixture
of peaceful characters of all classes, and GUILDS are peaceful character that
are all of the same class.
Q: How do I join a Clan, Order, or Guild?
A: Typing CLANS, ORDERS, or GUILDS by themselves will give you a listing of each
of that type with their Leaders. In order to join a clan, order, or guild you
must contact the Leader (or the first or second in command) and ask them if you
can join their organization. Anyone can join a clan, but will become deadly by
doing so. Only peaceful characters can join an Order or a Guild. Each Clan,
Order, or Guild may have different entry requirements, depending on the leaders'
wishes. If you cannot contact the leader of the clan/order/guild, typing 'WHO
<clan/order/guild>' will give you a listing of people online who
belong to each organization, and they can possibly help you further (example:
WHO 'guild of rangers' - You need to include the quotes around 'guild of
rangers').
Q: Is there a way to actively DO anything in combat, other than watch?
A: Yes. If you refer to your "prac" list for the spells and skills, you'll note
that some skills such as DISARM and KICK can be used while you're in battle, as
well as a whole host of offensive spells such as FIREBALL and MAGIC MISSILE.
Skills are used simply by typing "KICK" or "DISARM" and the target will be
assumed to be the mob you are currently fighting, while spells usually require
you to type "C <spell name> <target>" in order to avoid
confusion (example; c fireball rat). "C" is the shortform used for "Cast". Also,
some spells have 2-word names and will require you to include quotes around
them in order to specify the proper spell.
Q: How do I recognize the different types of shields on mobs?
A: "LOOK" shows the mobs shields that have an outward appearance, like
sanctuary, fireshield, iceshield, and shockshield. Sanctuary appears as
"<mob> is shrouded in flowing shadow and light." Fireshield appears as
"<mob> is engulfed within a blaze of mystical flame." Shockshield
appears as "<mob> is surrounded by cascading torrents of energy." And
finally Iceshield appears as "<mob> is ensphered by shards of
glistening ice." <HINT: If fighting a mob with shield, you need matching
shields> There are also several shields that show no outward sign, like STONESKIN and ARMOR.
Q: What does "you see nothing special" mean when I examine something?
A: "You see nothing special." means that the item you are looking at does not
have special description or "edits". Typing "Examine <item>" or "look
in <item>" allows you to either look closely at an items condition to
see is it's damaged, or to look at the contents of a container. To find
entrances, try "look <direction>" (example; Look north) or "EXIT".
There is also a SEARCH skill that will allow you to search for hidden items or
exits, and a DIG skill that will allow you to search for buried items or exits.
Both of these skills require you to first practice them in the Academy at the
Laboratory of Skills and Spells when you reach the appropriate level.
Q: How do I repair a damaged item?
A: It you examine an item and it does not say the item is in "Superb Condition",
that item is damaged. If an item is damaged, it does not give you the same
protection as an undamaged item and there is also the chance that an
item can be damaged so badly that it will fall to the ground in pieces and be
destroyed. To repair an item, simply take it to one of the many BlACKSMITHs
scattered about the Lands, and type "repair <item>" (example; repair
sword), the item you wish to have repaired must be in your inventory. Some
items, like lights and containers, can NOT be repaired.
Q: How do you get more skills?
A: Every time you gain a new experience level, you receive a certain amount of
"practices" or "practs". You can use these practices to gain new skills by
training at the Laboratory of Skills and Spells in the Academy, or at you
Guildmaster. Typing PRACTICE or PRA by itself will give you a list of the skills
and spells you currently know and the percentage at which you know them. Having
a 0% beside the skill/spell means you know it, but you haven't yet practiced it.
Typing SLIST will give you a list of ALL the skills and spells you class
possesses, whether you've practiced them or not, and adding a value after SLIST
will limit the list (example; SLIST 10 10 will show only L10 skills/spells). To
practice new skills, you must be at the Laboratory of Skills and Spells (or your
guildmaster) and type PRACTICE <full name of skill or spell> (example;
practice create food).
Q: How do you get spells?
A: Much the same way as skills, every time you gain a new experience level you
get more practices that you can use towards learning new spells.
Q: How do you get more information on spells and skills?
A: You can get more info on most skills and spells simply by typing HELP
<spell or skill> (example: help fireball), and there is also a
complete spell listing in the Guide.
Q: How do you get more practices?
A: You get more practices every time you gain a new level. The higher your
WISdom, the more practices you may get per level.
Q: How does your alignment change?
A: Your change in alignment is dependent on the mobiles you are fighting. If you
are fighting evil mobs, your alignment will go towards the good side, and if you
fight good aligned mobs, it will go towards the evil side.
Q: How do you find out what level and affects an item has?
A: There are several ways to find out exactly what an item does and any effects
it might have. You can wear an item to see how it affects your stats, you can
IDENTIFY it with either a spell or 'magical tablet', or you can look at it while it's on auction.
Q: How do you use modifiers on equipment?
A: A lot of equipment will have modifiers; it is a matter of finding which items
are good for you at each level, and then using the best ones. In order to gain
the benefit of these modifiers you have only to WEAR the armor or WIELD the
weapon, everything else is automatic. The trick in finding the best equipment is
experience and exploration.
Q: What equipment should I have before I leave the Academy?
A: To see a SUGGESTED list of equipment that you should have before you leave
the Academy and wander the Lands, type 'look aceq'.
Q: What do I do with items that are beyond my level?
A: Since you cannot use or save items over your level, try selling them at the
shops in DH (see HELP MAP), or auction them (see HELP AUCTION), or even donate
them in the DH Healer donation box.
Q: What level should I be before leaving the Academy?
A: There is no real hard and fast answer for this. You should leave the Academy
and begin exploring the rest of the Lands when YOU feel you are ready to do so,
although it's a good idea to stay until your at least L3 or L4 (more if you are
a Mage or Cleric, less if you are a Warrior).
Q: How do I cut down on some of the scrolling on my screen?
A: There are several channels for people to use to gather information about the
Lands, typing CHANNELS by itself will give you a listing of the channels that
you have access to. Typing CHANNEL -<channel> will remove that
channel from what you're seeing on your screen, and typing CHANNEL
+<channel> will return it. To reduce most of the screen scroll when
you first start out, type CHANNEL -ALL and this should cut most of the
spam.
Q: How does one "level"?
A: You level by gaining experience from fighting mobs, practicing your skills
and casting you spells. Typing LEVEL by itself will give you a listing of how
much experience you need for each level, and show your current level of
experience.
Q: What exactly are hitroll, damroll, blood points, & mana?
A: Hit Roll (HR) raises the chance of landing a blow in a fight. Every time you
attack, a random number is generated by the MUD and this number is modified by
your HR. A HR can be modified by weapons and armor and the higher your HR the
better. Damage Roll (DR) is how hard a blow you land or the amount of damage you
do (in addition to the damage from your weapon) if you get a successful HR. A DR
can also be modified by magical effects on weapons and armor and just like the
HR, the higher your DR, the better. Mana/BPs are the "source" of magical power
for those classes that can cast spells. Every time you cast a spell, you burn a
certain amount of mana (or bloodpoints if you're a vampire) depending on the
power of the spell, the level of the spell, and your knowledge of the spell.
More mana is gained every time you level and depends on how high your
INTelligence is. Bloodpoints (Bps), however, start at 10 BPs at L1, and rise by
1 BP per level until you reach L50.
Q: Are "climb", "fly", and "float" movements or skills?
A: Climb is a skill, used on certain exits that require you to have that ability
to scale something in order to enter (ex; climbing a tree). Float and Fly are
spells; both allow you to enter water areas, but float assumes that
you have some kind of grounds beneath you, while fly will allow you to hover in
rooms that do not have a floor.
Q: How do I use the HELP menu?
A: To get a basic listing of help subjects, type HELP. TO get more detailed on a
particular command type HELP <subject>, (example; help sleep). Please
ask an Immortal if you are unable to find help on a subject.
Q: Where else can I find help other than the Newbie Guide?
A: most spells and skills have their own help files. Simply typing HELP
<skill/spell> will give you a short description of what each spell or
skill does (example; HELP DISARM). If that fails, a well-worded request on
the CHAT or ASK channel could get you the results you're looking for.
Land of Legends has a set of rules that must be followed to make the game enjoyable for everyone. Ignorance is NOT an excuse for breaking a rule. Keep current on new rules by reading HELP LAWS, Darkhaven note boards, and the news screen at login. The Immortals help to enforce these rules. If you see someone blatantly break any of these rules, please report it to an immortal. DO NOT take the law into your own hands.
Going AFK or link-dead in a non-safe area leaves you open to attack; a deadly is open to attack every second online, link-live or not.
No form of harassment is tolerated in the Land of Legends. We especially frown upon unwanted comments or actions with a sexual nature or explicit content. If you do not have an intimate relationship with the person, whether in real life or within the Land of Legends, you should refrain from using suggestive actions and/or comments.
If you feel someone is bothering you, please ask him or her to stop right away. If they refuse to stop, ask an Immortal to help. If there are no Immortals online, please use whatever means your client program has to create/capture a log of the incident and then email it to csbsc@comcast.net so that the Immortals can review it and take appropriate action.
If you are caught harassing another player in any way, you can be silenced, helled, frozen, denied, and/or site banned. Harassing another player is a serious violation of the rules and will not be permitted. If you choose to harass an immortal, you will simply be deleted.
Cheating hurts the game, and every player in the game. Protect yourself and report any bugs you find, and inform the Immortals if you have strong cause to believe someone is engaged in any of the above.
If you find you have accidentally duplicated an item, turn the item over
immediately to an Immortal or drop and sacrifice the item.
* If you turn it over to an Immortal, please provide them details, to the best
of your knowledge, of how the item was duplicated.
* If you drop and sacrifice the item, please use the BUG command to report how
it was duplicated, but keep in mind the bug command only allows as much
information as a say, tell, or chat command would.
Slot Meaning
LEVEL: Your current level in the game YEARS: Your mud age, you age about one mud year every two hours of play STR: #(#) Strength with equipment (natural strength) INT: #(#) Intelligence with equipment (natural intelligence) WIS: #(#) Wisdom with equipment (natural wisdom) DEX: #(#) Dexterity with equipment (natural dexterity) CON: #(#) Constitution with equipment (natural constitution) CHA: #(#) Charisma with equipment (natural charisma) LCK: #(#) Luck with equipment (natural luck) Glory: #(#) Amount of Glory you have (total amount you have earned) PRACTS: The number of practice sessions you have available XP: The total amount of experience points you have collected GOLD: The total amount of gold coins you are carrying [Thirst] Your current amount of thirst [Hunger] Your current amount of hunger [Mentality] Your current mental state LANGUAGES: All languages you have learned,the one you are speaking is in red RACE: The race you chose at creation CLASS: The class you chose at creation HitRoll: The total amount of hitroll you have, the higher the better DamRoll: The total amount of damroll you have, the higher the better Armor: This is your armor class Align: Your current alignment: 1000 to 350 = good 349 to -349 = neutral -350 to -1000 = evil Pos'n: Is your current position. For instance, standing or sleeping Wimpy: The number of hitpoints you have set to flee at Hitpoints: # of # Current amount of hitpoints (maximum Hitpoints) Mana: # of # Current amount of mana (maximum mana) BP: # of # Current amount of blood points (maximum blood points) Move: # of # Current movement points (maximum movement) Played: The actual amount of hours your character has existed, online time. Log In: The date and time you logged in Saved: The last time you saved. <<<It is VERY important to save often.>>> Time: The current date and time at the MUD site (Glade Spring, VA) Items: #(#) The total number of items you are carrying in inventory (the maximum number of items you can carry in inventory) Weight: #(#) The total weight you are carrying on your character (the maximum weight you can carry on your character) MKill: This is the number of actual mob kills you have MDeaths: This is the number of deaths to mobs you have AutoExit: If checked, you are using autoexit configuration AutoLoot: If checked, you are using autoloot configuration AutoSac: If checked, you are sacrificing automatically upon kill
AFFECT DATA: This is a list of all spells currently affecting you, at higher levels it shows spell affect and duration as well as spell name.
Display: PAGER Toggle page pausing on long scrolls GAG Toggle whether you see battle details in full or brief form BRIEF You see brief descriptions only COMBINE You see object lists in combined format BLANK You have a blank line before your prompt PROMPT You have a prompt ANSI You receive ANSI color sequences RIP You don't receive RIP graphics COMPASS You see the possible exit directions for the room you are in AFFCONDENSE Toggles the affects from shields into one line Auto: AUTOSAC You automatically sacrifice corpses AUTOGOLD You automatically split gold from kills with your group AUTOLOOT You automatically loot corpses (not on pkilled corpses) AUTOEXIT You automatically see exits AUTOGLANCE You automatically look at the room when you enter Safeties: NORECALL Toggle automatic recall if you lose link during combat NOSUMMON Toggle whether you will allow player characters to summon you NOBEEP Toggle whether another player can beep you DRAG Toggle whether others can drag you if you are incapacitated NICE Toggle attack response if attacked by a player (non-deadly only) Misc: TELNETGA You receive a telnet GA sequence GROUPWHO Toggles an announcement that you seek to group NOINTRO Toggle whether you see the graphic screen at login
Class Prime Secondary Weak
WARRIOR Strength - - RANGER Strength - - MAGE Intelligence - - VAMPIRE Dexterity - - THEIF Dexterity - - DRUID Wisdom - - CLERIC Wisdom - - AUGURER Wisdom - - PALADIN Strength - - NEPHANDI Intelligence Wisdom - SAVAGE Strength Constitution Intelligence DEATHKNIGHT Strength - - DRAGON Strength Intelligence - HARPER Intelligence - - PSIONICIST Intelligence - -
To get more information on how each stat affects your character, read the help files.
Below is a brief introduction of the affect they will give you.
The basic moves are directions, n, e, s, w, d, and u, as well as ne, nw, se, and sw. Also the exit type "Somewhere", where you type a word or "leave" to use the exit.
STAND
This command allows you to stand up so you can move.
REST
This stops movement and allows you a slightly faster regeneration
of hp, mana, and movement points than standing. You must stand to stop resting.
SIT
This stops movement and allows you a slightly faster regeneration of hp,
mana, and movement points than resting. You must stand to stop sitting.
SLEEP
When sleeping you can not receive tells or see anything that is
going on in the room you are occupying. This is the best position for hp, mana,
and movement point recovery. You must wake to stop sleeping.
WAKE
This command will stop you from sleeping, sitting, or resting. Once
you wake, you can move.
SCRY
This is a spell that allows you to look inside an adjoining room.
This spell allows you to see the room as if you were standing in it.
SCAN
This is a skill that allows you to look inside an adjoining room.
This does not give you as much information as scry.
EXIT
This is not an actual movement, but very helpful for getting an idea of
what the rooms next to you are. Type "exits" to use.
WHERE
This command lets you see other people in your area or a mob. To use
type "where" or "where name".
FLOAT
A spell similar to fly. It is like a levitation spell.
CLIMB
Needed to use certain exit types. It is used automatically.
TRACK
Used to track mobiles or players within an area.
Often you will encounter doors, and want to pass without a key. Here are some
things that make that possible.
PICK LOCK
This is a skill that picks the lock.
DOORBASH
This is a skill that knocks a door from its hinges, you can and
will take damage from using this skill.
KNOCK
This is a spell that opens a lock.
PASSDOOR
This is a spell cast on a player, allowing them to pass through
a door.
The following are some of the things that affect your movement:
DEXTERITY
The higher you dexterity, the better your movement.
EQUIPMENT
There is equipment to both help and hinder movement.
FIGHTING
Each round you fight reduces your movement points.
WEIGHT
The more you carry, the more movement points it take to move.
FLEE
Lack of movement points can adversely affect you ability to flee.
Do not start a rough fight if you are very low in moves.
FLY
This spell reduces the amount of movement points it take
to move.
There are several types of movement spells, also known as transportation spells,
that move you from one part of the Lands to another. Below is an example of some
of them.
PLANT PASS
This is a spell used by druids to merge in with a nearby plant,
and flow through it, and come out through another plant.
ASTRAL WALK
This spell instantaneously moves the caster to the target.
MISTWALK
This spell allows a vampire to travel through the
nighttime mist.
RECALL
The spell, word of recall, returns you to your temple or HQ.
SOLAR FLIGHT
This spell allows a cleric to use the sun for movement.
HELICAL FLOW
This spell allows an augurer to flow from one place to
another.
PORTAL
This spell creates a walkway from one place to another. This walkway
can be used by people, instead of just the caster. Be very careful when entering
a portal, they can be dangerous! ** ENTER PORTAL is the command to use a portal.
TELEPORT
This spell instantaneously moves the caster to a random location
in the Lands. This can be a very dangerous spell.
All doors must be in normal exit directions, those are n, e, s, w, u, d, ne,
nw, se, sw, or be a "somewhere" exit.
Somewhere uses "door names". For instance, a room talks about a rock. You try to
open rock and then see a "somewhere" listed in exits. Now you type "leave rock"
or in some cases just "rock" to leave in that direction.
All doors may be in any combination of the above door types. By bumping into
walls, you can find doors. It is a good idea to not be affected by the pass door
spell when using the "bump" method to locate doors.
WARNING: If you have equipment of a higher level than you, you can not wear it and it WILL disappear at logoff or crash if more then 5 levels higher then you.
The following will show equipment slots, how to wear and remove equipment and
about equipment damage and repair.
SLOTS
There are two equipment setups, one for those who have dual wield
and one for those who do not. When you dual wield, you lose the ability to wear
a shield and hold something in your hand during the time you are wielding a
second weapon.
INVENTORY
To see what you are carrying type
"inventory" or "i". This shows
you all the items you have but are not currently wearing. Items are counted from
bottom up, you wear things from the bottom up.
COMPARE
This command compared the armor class of two items. To use you wear one
of the items and type "compare <item>" for the item in your inventory
you want to compare to the one you are wearing.
WEAR
This is the command that allows you to take equipment from
your inventory and place it on your body. This can be done one piece at a time
by typing "wear <item>" or all your equipment at once by typing "wear
all". Wear all places only the first item type for each slot on you.
WIELD
This is the command to wield a weapon. Unlike wear, you must remove
the weapon you are wielding before wielding another weapon. To use, type "wield
<weapon>".
REMOVE
This is the command to remove weapons and equipment from its wear
position to your inventory. To use, type "remove <item>".
HOLD
This command make you hold an item from your inventory, this
command may only be used when not dual wielding and only foritems that have a
hold flag. To use, type "hold <item>".
EXAMINE
This command is used to look closely at an item, to see if it has any
damage. The examine command is used by typing 'exam <item>".
REPAIR
This command is used to fix broken, but not scrapped, equipment. You
may only repair at a blacksmiths and it is a good idea to do so often. To use,
remove item to inventory and type "repair <item>".
"*** Note: Containers come in all levels, and like other equipment, a container that is above your level will not save after you quit or a reboot. Furthermore, anything that was in the container when it disappears will also be lost. ALWAYS be sure that your container is AT your level, or BELOW. ***
Recently, slight changes have been made to containers, and new commands have been added to help you manipulate objects in containers more easily. Containers are still non-repairable, if a container is destroyed (falls to the ground in scraps, sometimes referred to as "scrapped"), the items that were inside of it are not destroyed. But get scattered on the ground around you.
Any container on the ground is assumed to be the default for any container command (1.container). To avoid difficulties, make sure that you specify the right container when issuing commands or you might find that you have put all your newly-bought potions into a bag on the ground and left them in the store when you walked away.
The following commands can be used with containers;
EXAMINE
Examine will usually give you a short description of a container and
tell you if the container is opened or closed and if it is open. Examine will
also show you the contents of that container. To use EXAMINE, you type; "exam
<container>" (example; exa bag). Should you have two of the same type
of container, you can look in the second container by typing; "exam
2.<container>" (the period between the # and container name is
important). So, to look in your number two bag, you would type "exam 2.bag".
LOOK
Much like examine, "look" is used to check the contents of a
specific container, although look won't give you the container's description. To
use LOOK, you would type "look in <container>". Look requires the
addition on "in" to use it, and just like examine, if you have multiples of the
same container, you can use the "#.<container>" to examine them
(example; look in 2.bag).
GET
This command is used to get items out of a container; you'd use
"get <item> container" (example; get sword bag) to get a single item.
To get everything from a container at once, type "get all
<container>". To get all of ONE TYPE of item from your container, type
"get all.<item> <container>", the period between 'all' and
'item' is important (example; get all.sword bag). If you have multiples of
containers, you can specify WHICH container with the "#.container" command and
WHICH item the same way (example; get 2.sword 3.bag - This would get the 2nd sword from the 3rd bag).
FILL
Fill is a command that was added to make things a bit easier for
those with low max-carry capacities. In order to use FILL, you must have a
container in your inventory, simply type; "fill <container>" (example;
fill bag). If you don't specify, FILL will grab everything that is on the
ground, and try to put it into the container until that container is full. If
you specify what you want to grab, "fill <container> <item>"
(example; fill bag sword), then you will grab ONLY the item(s) specified.
PUT
Put is the opposite of get, and works exactly the same way. To
put things in a container, you use "put <item> <container>",
to put everything from your inventory into a container, "put all
<container>", to put all of ONE type into a container, "put
all.<item> <container>". ** You cannot put items INTO corpses.**
EMPTY
Empty is another new command, and is particularly useful for
transferring large amount of items from one container into another without have
to use 'get all.<item>' and 'put all.<item>'. Typing "empty
<container>" (example; empty bag) by itself will cause you to dump the
entire contents of the container onto the ground. Typing "empty
<container1> <container2>" will cause you to empty the
contents of container 1 into container 2; particularly useful when you buy items
at a store. If you have 2 of the same container type and you wish to empty one
into the other, simply type; "empty <container>
<2.container>" (example; empty bag 2.bag).
Finally, as changes have been made in the way items and containers are handled, it has become possible to eat pills and quaff potions DIRECTLY from containers without having to "get <item> <container>". To use this, simply type; "eat <pill/food> <container>" (example; eat root bag) OR "quaff <potion> <container>" (example; quaff blue bag). This makes eating and quaffing during battle MUCH easier for those who can't hold many items in their hands. You can now also recite scrolls and drink directly from a container too. Simply type "recite <scroll> <container>" (Example: rec recall bag) or "drink <drink> <container>" (Example: drink dragonskin bag).
The [mob] slowly fades out of existence.
<This is what teleporting
looks like>
The [mob] utters the words, 'gjwwai'.
<This is what summoning
looks like>
The [mob] has summoned you!
<This is you being summoned>
A good thing to do if you are summoned is to type "where", this will tell you of other players in your area, as the mob can teleport and summon you to just about anywhere in the lands.
You feel yourself leaving your body... rising up into the air, you feel more free than you have ever felt before...
However, before your deity comes to collect your soul, you feel a strange pulling sensation as strange and colorful mist swirls around you...
The healer says, 'Welcome back to the land of the living'
Our condolences on your recent death. But your body is alive again and your corpse containing all your equipment is waiting for you where you died. Now you must collect your things from your corpse so you may continue adventuring! Many times getting your corpse will be a fairly easy task, just return to where you died and reclaim your things. At times, you may want to stop in the Darkhaven shops to partially equip so you can fight your way to your corpse. You can also use the Undertaker in the morgue to retrieve your corpse. For information on how to do this and where the morgue is located look at HELP MORGUE.
REMEMBER to get a light source by saying light to the priestess, get recall scrolls, and detect invis potions from the shops in Darkhaven. If you find that you are unable to find your corpse or are unable to get to it alone, then you should ask for help. Chatting HELP! Will get very little results. Try to give a complete description of where you died and to what mob. Also try to remember what shields the mob had and if it was aggressive or if you attacked first. All this information will make finding your corpse easier and help keep your helper(s) safe from dying.
AS A LAST RESORT! After trying to get mortal assistance, you may ask for an immortal to retrieve your corpse.
This service is NOT available to pkillers. When asking for help from an imm please remember that they are not required to help you, so be polite. When an immortal gets your corpse, they will take one item of THEIR choice from your corpse as "payment". This piece of equipment is often one of the best pieces you have. The reason for this is to keep people from abusing the immortals by asking for corpse retrievals without first trying to get the corpse themselves. The immortal CR should indeed be a rarely used safety net.
*****DEATH TRAPS*****
Exits: none.
Oopsie... you're dead!
The healer mutters a few incantations, waves his hands and points his finger.
The healer says, 'Welcome back to the land of the living'
A death trap, also referred to as a DT, is an instant death caused by a room instead of a mobile. A DT does not leave a corpse, you lose everything except your gold. There are ways to avoid death traps, like using the spell scry to see into the room before you enter it. Those without scry may still "look <direction>" to get hints on what is in the next room or type "exits" to get room names.
Sometimes you cannot get away from a fight soon enough to avoid being stuck at or below zero hitpoints. If you are hungry and/or thirsty, you will lose hitpoints instead of gaining them. These are the times you need to ask for help. A good chat looks like:
CHAT Help! I need an AID or heal at nanny in dwarven daycare please!
No one is required to help you, but many people love to help and the more pleasant and clear your request for help is, the better chance you have of a person coming to your assistance. Do not chat HELP! HELP! HELP!, for one, it says nothing about WHAT type of help you need, also it is irritating! If you want someones help, irritating them is not the way to get it.
<0hp 103m 86mv>
[ You try to look! ] You are too stunned to do that.
You OOC I am stunned at <mob> in <name> area, I need an aid or heal please!!
<-2hp 103m 87mv>
You ooc I still need aid or heal please at <mob> in <name>
area. At -2hps!!
<-5hp 103m 88mv>
[ You try to chat! ] You are hurt far too bad for that.
This wait may make you feel helpless and vulnerable, but the "worst" thing that can happen to you is that you will die. DO NOT PANIC!! You probably want to look at HELP IMMTRIGGERS for assistance from the imms even when no one else is around. REMEMBER not to abuse them!
CORPSE SAVE
Thanks to our wonderful coders, we now have corpse saving. What
this does is allows a corpse to save over reboot or crash. Unfortunely, your
corpse will still decay if you lose link after death. What happens is after a
reboot or crash, you can go get your corpse at the place you died. You have up
to 40 minutes of real time to retrieve it. This means if you were searching for
your corpse for 5 minutes before it crashed, you will have at least 20 minutes
from the time the MUD comes back online.
CORPSE DECAY
Here is a chart covering the decay timer on corpse. A timer of 1
lasts approximately one tick. A tick is about 60 to 75 seconds.
Timer on corpse Message on corpse on look
31 to 40 "is lying here." 23 to 30 "is buzzing with flies." 15 to 22 "fills the air with a foul stench." 07 to 14 "is crawling with vermin." 01 to 06 "is in the last stages of decay."
Since a corpse now lasts from 40 to 60 minutes, we are requested to wait until the corpse has reached below a timer of 22 or has hit the "fills the air with a foul stench." stage in decay prior to doing an Immortal CR.
Glory can be traded for these modifications listed below. +1 Manapoint (max +100) 5 Glory| Weight to 1 25 Glory +1 Hitpoint (max +100) 5 Glory| Glow/Hum Removal 25 Glory +1 Stat (max +5) 50 Glory| Rename/Rekey 10 Glory +1 Hitroll (max +5) 25 Glory| 1 Practice 10 Glory +1 Damroll (max +5) 50 Glory| Player Sex Change 50 Glory -1 Save (max -5) 75 Glory| Aff_Protect 200 Glory -1 AC (lowers)(max -10) 20 Glory| Object edit(per line) 25 Glory Remove Align Restrict 150 Glory| Remove Class Restrict 150 Glory Player Name Change 500 Glory Minor Affects = 100 Glory **You can also use your quest points to by [Quest] gear from the [Quest] masters.
Invis, Detect_Invis, Hide, Detect_Hidden, Detect_Magic, Detect_traps, Sneak, Infrared, Flying, Floating, Scrying, Aqua_breath, Detect_evil Resistances = 250 Glory **
Fire, Cold, Electricity, Energy, Blunt, Pierce, Slash, Acid, Poison, Drain, Sleep, Charm, Hold, Non-Magic, Magic, Paralysis Major Affects = 500 Glory **
Shockshield, Iceshield, Fireshield, Sanctuary, Protect, Pass_Door, Truesight ** Must be added to an object, can be added to a [Quest] item. (The max allowed for additions are per character not per object) [Quest] items can not and will not be altered, except as noted above. So don't bother asking.
For a list of what spells/skills a class gets type "HELP "classname" SLIST".
The following are the commands you can use while in a shop;
Example of 'list sword';
[Lv Price] Item (What you'd need to type)
[12 20000] a two-handed sword 'buy 3.sword'
[ 9 9500] an iron longsword 'buy 2.sword'
[ 7 5000] a shortsword 'buy sword'
The important thing is to include the number in front of the keyword 'sword',
and count from the bottom UP. "Lv" refers to the item's level, and "Price" is
the amount of gold you'll have to pay for the item. Note that shopkeepers won't
sell you items that are ABOVE your current level of experience.
NOTE: Some shops sell things that aren't listed in their inventory, but they
usually have a sign posted somewhere explaining which items they have for sale.
Sometimes typing "look sign" will reward you with something extra.
The following two commands can use in a blacksmith shop;
How do you know if an item is damaged in the first place? Examine it (example; examine sword), if it says anything other than the item is in "Superb Condition", then the item is damaged and needs to be repaired (except lights and containers).
When you want to stop following your leader, but want to remain in the group, you may recall, sleep, rest, sit or walk away to another room. If you want to stop following your leader and leave the group, type "follow self". Never follow a person without permission! It is considered very rude. If a person asks you to stop following them, stop following them immediately. Continuing to follow someone after being asked to stop is considered harassment and will be treated as such.
You may only follow a person who is either eight levels lower then you or is no more then eight levels higher then you are.
To see the members in your group, type "group". Any person in the group may type "group" to see their own and their group members hitpoints, mana or blood points, movement and total experience to that point.
To remove someone from your group, simply type "group [follower]" again. This does not stop the person from following you though.
**NOTE** The mail system is not completely private; the higher level Immortals CAN read private mail (If you wish mail to be completely private, then it's best to use Email).
Before you can write a note, you require two things; a quill & a blank note. These two items are available in many places around the Lands, most guild shops now carry quills and notes, or one can buy them at the shop in Darkhaven (see HELP MAP).
Before you can start to write a note, you must first be holding the blank note in your hands (example; hold note) and have a quill in your active inventory (ie; NOT in a container). Next you must decide if you are writing a public NOTE or a private MAIL because they are handled slightly different by the Lands and have slightly different commands.
While in the note editor: Typing "/?" (without the quotes) on a blank line will give you a list of the editor commands. Typing "/c" on a blank line will clear the entire note buffer and return you to Line 1. Typing "/g #" on a blank line will cause you to go to the line # specified (example; /g 9 - will take you to line 9) and you will begin typing OVER what is already there. Typing "/i #" will insert a blank line BEFORE the # you've specified (example; /i 9 -- will insert a blank line BEFORE line 9). And finally, typing "/d #" will delete the specified line # (example; /d 9). When you've finished writing, "/s" on a blank line (without the quotes) will save your note.
These commands can be used while READING notes;
To figure out whether or not a note is open for voting, look for a "V" between the author's name and the TO, and if a vote is closed, a "C" will appear there. If you wish to vote on a note, either your own or another, you type; "note vote # yes" to agree, "note vote # no" to disagree, and "note vote # abstain" to abstain from voting (example; Note vote 30 yes).
Command The purpose of the command
' The single quote is used to say. , The comma is used to emote. . The period is used to chat. ; The semi-colon is used to group talk : The colon is used to avatar chat at level 50. ? The question mark is used as a replacement for typing HELP. Auction A channel used to buy and sell items for gold. see HELP AUCTION Affected Typing 'affected' or 'affected by' shows your spell affects. Afk This command allows you to toggle away from keyboard flag. Ansi This command turns on ansi support for using colors. Answer This is a channel used to answer things asked on ask. Areas This is a list of all areas currently in the Lands. Ask This is a channel used to ask questions. Buy This is a command used to buy items at a shop. Brandish Brandish is used to activate a staff. Bs Bs is the short form for the backstab skill. Bio Bio is the paragraph that shows when someone types "